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Scripts.LoadOrSaveGame
Wesley Haws edited this page Jan 1, 2017
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##Scripts - LoadOrSaveGame
###What does this do?
Allows the player to save their game to a binary file. It saves variables and player states such as items, health, game manager params, etc.
###Who/What is this for?
Root GUI gameobject only.
###Setup
Parameter | Type | Description |
---|---|---|
Save Slots | Gameobject List | List of gameobjects to manipulate/populate with information regarding previous saves. |
Save Warning | GameObject | Gameobject to display when trying to save. |
No Save Areas | string list | List of scene names the player is not allowed to save in. |
GUI | GameObject | root GUI gameobject. Use for disabling/Enabling |
Player Death Load Sreen | GameObject | Gameobject holding UI Elements to display when the player's health reaches 0. |
The following is a list of github repositories that made all of this possible:
delta patches: https://github.com/OctopusDeploy/Octodiff
.net 4 implemented in Monodevelop: https://github.com/mono/mono
Tuples In Unity: https://gist.github.com/michaelbartnett/5652076
Octodiff: https://github.com/OctopusDeploy/Octodiff
Input Manager: https://github.com/daemon3000/InputManager