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Scripts.DontDestroy
Wesley Haws edited this page Jan 30, 2017
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##Scripts - DontDestroy
###What does this do?
Allows the object to persist between scenes. Also ensures that this object persist's and not duplicates are placed within the loaded scene.
###Who/What is this for?
root GameManager object or root GUI object.
###Setup
Parameter | Type | Description |
---|---|---|
Is Game Manager | bool | To mark this as a GameManager or GUI object. |
The following is a list of github repositories that made all of this possible:
delta patches: https://github.com/OctopusDeploy/Octodiff
.net 4 implemented in Monodevelop: https://github.com/mono/mono
Tuples In Unity: https://gist.github.com/michaelbartnett/5652076
Octodiff: https://github.com/OctopusDeploy/Octodiff
Input Manager: https://github.com/daemon3000/InputManager