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Player.GUI
##Player - GUI Setup
This process is quite lengthy but when complete should have the following:
- Main Menu
- Save/Loading
- Input Editer
- Death Screen
- Inventory Menu
- Health Bar
- Incontestables Screen
###Table of Contents
- Hierarchy Setup
- Root Object Setup(GUI) ####Hierarchy Setup
- Open the Prefabs > Core folder
- Make a prefabs/assets folder in your Unity project
- Add the GUI.prefab file to that folder
- Drop that prefab into your scene
If done correctly you should have a prefab with a bunch of broken links but its hierarchy setup like the following:
Important notes about this object:
Tag:GUIParent
Layer:UI
It uses the following scripts. Click the links for more information about each of them or look in the Script Docs:
The following is a list of github repositories that made all of this possible:
delta patches: https://github.com/OctopusDeploy/Octodiff
.net 4 implemented in Monodevelop: https://github.com/mono/mono
Tuples In Unity: https://gist.github.com/michaelbartnett/5652076
Octodiff: https://github.com/OctopusDeploy/Octodiff
Input Manager: https://github.com/daemon3000/InputManager