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Automaton Update Key Notes

BDCarrillo edited this page Apr 17, 2023 · 10 revisions

** Offense Block

  • Keen targeting system is intact and utilized for the block, but lacks the ability to discern all WC weapons as actual weapons. Selecting weapons as the Threatening Subsystem criteria may not be ideal.
  • Hit and Run: Fixed weapons should be aligned with the forward direction of the flight block
  • Stay At Range or Circle/Orbit: Utilize Facing Mode: Manual facing priority and ensure your weapons are aligned with the selected axis
  • Weapons do not need to be selected in the weapon list of the block
  • Fixed weapons that do not fire a smart munition (missile, torpedo, etc) will fire when the ship is aligned with its target
  • Fixed launchers (missile, torpedo, etc) will fire if the target is anywhere within the aiming arc defined in the weapon configuration
  • Turrets will continue to operate independently

** Defense Block

  • Flee trigger "When Target Locked" is non-functional, as WC does not "lock" in a manner that's visible to Keen logic
  • Range extension for vanilla turrets has no effect on WC turrets, which can always leverage their full range
  • Keen targeting system is intact and utilized for the block, but lacks the ability to discern all WC weapons as actual weapons. Selecting weapons as the Threatening Subsystem may not be ideal.

** Flight Block

  • WC weapons utilized as thrusters, such as afterburners, are not visible to nor usable by the flight block

** CTC Sun Tracking

  • Requires a camera to be selected in the CTC to establish an aim direction (this is vanilla behavior)
  • Once a camera is selected, an option to aim at the sun will appear. If selected, WC logic will cease to run and AI will be turned off
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