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Fragment System
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Every fragment must be on your weapons ammo list, and should be "HardpointUsable=false"
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Keep in mind your ammos performance cost when spawned in bulk; 100 10-meter bullets is a candle, to the Bonfire of 100 Homing 20km-ranged missiles. Ideally you should utilize beams that last 1 tick to mimic shrapnel from a shell.
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Fragments are a full ammo projectile that can do anything a normally spawned ammo can do. This includes additional shrapnel, which must still be on the original weapons ammo list -- Do not make an Infinity Loop, you will crash yourself.
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Fragments should, in general, use the Energy magazine type.
This is Radial=90 and Degrees=0, which produces a flat outward pattern perpendicular to the projectile trajectory.
This is Radial=45 and Degrees=10, which produces a hollow cone (45 deg) and a fragment cone 10 deg thick.
If you have suggestions or implementations, please raise them in the Discord! Thank you!
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WeaponCore Quick Links
Weapon Properties (Page in Progress)
Multi-Turret Creation (Page in Progress)
Weapon - Targeting & Hardpoint
Weapon - Critical Reactions/Warheads
Weapon - Minimal Configurations
Ammo - Electronic Warfare System (EWAR)
Ammo - Guidance System (Homing, Mines, Self-Guided)
Armor System (Page in Progress)