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Fragment System

BDCarrillo edited this page Dec 20, 2022 · 3 revisions

Notes about Fragments

  • Every fragment must be on your weapons ammo list, and should be "HardpointUsable=false"

  • Keep in mind your ammos performance cost when spawned in bulk; 100 10-meter bullets is a candle, to the Bonfire of 100 Homing 20km-ranged missiles. Ideally you should utilize beams that last 1 tick to mimic shrapnel from a shell.

  • Fragments are a full ammo projectile that can do anything a normally spawned ammo can do. This includes additional shrapnel, which must still be on the original weapons ammo list -- Do not make an Infinity Loop, you will crash yourself.

  • Fragments should, in general, use the Energy magazine type.

Examples of Radial

This is Radial=90 and Degrees=0, which produces a flat outward pattern perpendicular to the projectile trajectory.

This is Radial=45 and Degrees=10, which produces a hollow cone (45 deg) and a fragment cone 10 deg thick.

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