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This page and its subpages will (hopefully within a reasonable time frame) be filled with general information to help Modders out!
In the meantime take a look at these WeaponThread Examples to get a general sense of how your files should be structured.
Note From Kreeg; Wiki is being re-written a bit. Some pages, have aged poorly, this may take awhile.
Mod Folder
└── Data
├── Scripts/WeaponThread
│ ├── script
│ │ └──[slave files]
│ ├── AdvancedAnimation.cs
│ ├── AmmoTypes.cs
│ ├── Weapon.cs
│ └── MasterConfig.cs
└── [SBC files]
Note: everything except for MasterConfig.cs
is loosely named - meaning they can be named whatever you want, for organizations sake.
More specific information can be found in the sidebar.
Unfinished pages
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EwarFields documentation
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AmmoGraphics Particles
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AmmoGraphics Lines
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Animation in its entirety
If you have suggestions or implementations, please raise them in the Discord! Thank you!
Please donate to DarkStar's Patreon!
WeaponCore Quick Links
Weapon Properties (Page in Progress)
Multi-Turret Creation (Page in Progress)
Weapon - Targeting & Hardpoint
Weapon - Critical Reactions/Warheads
Weapon - Minimal Configurations
Ammo - Electronic Warfare System (EWAR)
Ammo - Guidance System (Homing, Mines, Self-Guided)
Armor System (Page in Progress)