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This Wiki, contains additional Information, intended to be paired (for best results, Optional), with the Tutorial Files available on the WeaponCore Discord; Pages are constantly being updated, expanded, and added, as the Systems are changed, refined, and expanded.
While we work, on Transitioning to WeaponCore 2.0 & New Documention, we still have this older generation tutorial, available as a reference point: WeaponThread Examples to get a general sense of how your files should be structured.
Note From Kreeg; Wiki is Content is still being updated, checked, expanded, and Re-worked, from previous Generations, and for the new Major version.
Mod Folder
└── Data
├── Scripts/WeaponThread
│ ├── script
│ │ └──[slave files]
│ ├── AdvancedAnimation.cs
│ ├── AmmoTypes.cs
│ ├── Weapon.cs
│ └── MasterConfig.cs
└── [SBC files]
Note: everything except for MasterConfig.cs
is loosely named - meaning they can be named whatever you want, for organizations sake.
Please, for the sake of any Bug-fixing, or assistance, try to keep names containing "Ammo" for Ammo CS, Weapon (Or some identifier that it's a weapon), Animation (at the end, or where-ever), so your CS files can be identified more easily, so we can help you, with less trouble.
The same can be asked, for SBCs, an "Weapon" SBC that contains Cubeblock Entries and no Weapon entries, is quite troublesome for solving problems.
More specific information can be found in the sidebar.
If you have suggestions or implementations, please raise them in the Discord! Thank you!
Please donate to DarkStar's Patreon!
WeaponCore Quick Links
Weapon Properties (Page in Progress)
Multi-Turret Creation (Page in Progress)
Weapon - Targeting & Hardpoint
Weapon - Critical Reactions/Warheads
Weapon - Minimal Configurations
Ammo - Electronic Warfare System (EWAR)
Ammo - Guidance System (Homing, Mines, Self-Guided)
Armor System (Page in Progress)