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BRMT1PD
(Jip) Willem Wijnia edited this page Jun 6, 2024
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Coyote MK1 Tech 1 Heavy Point Defense |
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Source: | Total Mayhem |
Unit ID: | brmt1pd |
Faction: | Cybran |
Tech level: | 1 |
Health: | 1500 |
Armour: | Structure |
Energy cost: | 2700 |
Mass cost: | 300 |
Build time: | 400 |
Build rate: | 13.01 |
Vision radius: | 30 (0.6 km) |
Water vision radius: | 10 (200 m) |
Motion type: | RULEUMT_None |
Buildable layers: | Land |
Weapons: | 1 (Details) |
Wreckage: |
1350 243 |
"Coyote MK1" is a Cybran structure unit included in Total Mayhem. It is classified as a tech 1 heavy point defense unit.
Contents
- – Abilities
- – Adjacency
- – Order capabilities
- – Engineering
- – Weapons
- – Veteran levels
Hover over abilities to see effect descriptions.
- Upgradeable
This unit counts as SIZE4
for adjacency effects from other structures. This theoretically means that it can be surrounded by exactly 4 structures the size of a standard tech 1 power generator, which is accurate; meaning it can get the maximum intended buff effects.
The following orders can be issued to the unit:
It can be upgraded into the Tech 1 Heavy Point Defense.
Gauss Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | BRMT1EXM1proj |
DPS estimate: | 80 (?) |
Damage: | 40 (?) |
Damage radius: | 1 (20 m) |
Damage instances: | 3 projectiles |
Damage type: | Normal |
Max range: | 40 (0.8 km) |
Min range: | 0 |
Firing cycle: | Once every 1.5s (?) |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 3 kills gives: +150 (+2/s)
- 6 kills gives: +300 (+4/s)
- 9 kills gives: +450 (+6/s)
- 12 kills gives: +600 (+8/s)
- 15 kills gives: +750 (+10/s)
Categories : CYBRAN · TECH1 · DIRECTFIRE · STRUCTURE |
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