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BROT3SHPD
(Jip) Willem Wijnia edited this page Jun 6, 2024
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Brute Tech 3 Super Heavy Point Defense |
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Source: | Total Mayhem |
Unit ID: | brot3shpd |
Faction: | Aeon |
Tech level: | 3 |
Health: | 34000 |
Armour: | Structure |
Energy cost: | 125000 |
Mass cost: | 7000 |
Build time: | 5000 |
Vision radius: | 60 (1.2 km) |
Water vision radius: | 10 (200 m) |
Motion type: | RULEUMT_None |
Buildable layers: | Land |
Weapons: | 3 (Details) |
"Brute" is an Aeon structure unit included in Total Mayhem. It is classified as a tech 3 super heavy point defense unit.
Contents
Hover over abilities to see effect descriptions.
- Anti-Air
- Volatile
This unit counts as SIZE16
for adjacency effects from other structures. This theoretically means that it can be surrounded by exactly 16 structures the size of a standard tech 1 power generator, however it is actually smaller; meaning it receives 75.0% weaker buffs than a standard structure of the same skirt size.
The following orders can be issued to the unit:
Gauss Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | BROT3SHPD2proj |
DPS estimate: | 465 (?) |
Damage: | 2000 (?) |
Damage radius: | 3 (60 m) |
Damage type: | Normal |
Max range: | 90 (1.8 km) |
Min range: | 15 (300 m) |
Firing cycle: | Once every 4.3s (?) |
Firing cost: | 500 (500/s for 1s) |
Zealot AA Missile
Target type: |
RULEWTT_Unit (Anti-Air) |
Projectile: | AAAZealotMissile01 |
DPS estimate: | 167 (?) |
Damage: | 300 (?) |
Damage radius: | 0 |
Damage instances: | 2 projectiles |
Damage type: | Normal |
Max range: | 60 (1.2 km) |
Firing cycle: | Once every 3.6s (?) |
Death Nuke
Projectile: | SCUDeath01 |
Damage: | 2400 (?) |
Damage radius: | 6 (120 m) |
Damage type: | Normal |
Flags: | Damage friendly |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 30 kills gives: +3400 (+4/s)
- 60 kills gives: +6800 (+8/s)
- 90 kills gives: +10200 (+12/s)
- 120 kills gives: +13600 (+16/s)
- 150 kills gives: +17000 (+20/s)
Categories : AEON · TECH3 · ANTIAIR · DIRECTFIRE · STRUCTURE |
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