Releases: thorwin99/SEWorldGenPlugin
v2.0.0pre6
This is the Pre-release version of the complete rework of the plugin. It is not compatible with older versions of the plugin and will overwrite the old global config file and world files if loaded with a world. Please only use on new worlds
New Features
- Added zoom to ring / belt button to the spawn menu
- Added coordinate offset button of ring center, when spawning it around the system center
Changes
- The edit menu now correctly fetches the star system when changing to it from another admin screen
Bug fixes
- Coordinate input screen now correctly closes
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.
v2.0.0pre5
This is the Pre-release version of the complete rework of the plugin. It is not compatible with older versions of the plugin and will overwrite the old global config file and world files if loaded with a world. Please only use on new worlds
New Features
Changes
- Changed default planet size to 120km in the admin menu
- Changed logging type for initialization errors of network and asteroid manager to warnings, since they were not crucial
Bug fixes
- Fixed ranged sliders being stuck, when both thumbs are on max value
- Fixed crash due to network delay caused by missing asteroid data
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.
v2.0.0pre4
This is the Pre-release version of the complete rework of the plugin. It is not compatible with older versions of the plugin and will overwrite the old global config file and world files if loaded with a world. Please only use on new worlds
New Features
- Added teleport and remove option for Asteroid sphere
Changes
Bug fixes
- Fixed asteroid sphere coordinate not spawning correctly
- Fixed GPSManager not cleaning up dynamic gpss
- Fixed GPSManager allowing dynamic gpss to be deleted
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.
v2.0.0pre3 - Further fixes
This is the Pre-release version of the complete rework of the plugin. It is not compatible with older versions of the plugin and will overwrite the old global config file and world files if loaded with a world. Please only use on new worlds
New Features
Changes
Bug fixes
- Fixed world crashing, when generator could not find planet definition
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.
v2.0.0pre2 - Fixes
This is the Pre-release version of the complete rework of the plugin. It is not compatible with older versions of the plugin and will overwrite the old global config file and world files if loaded with a world. Please only use on new worlds
New Features
- New setting to set planet moon probability
- New setting to set planet ring probability
- New setting to set minimum and maximum amount of moons around a planet that should have them
Changes
- Storage names for planets now contain the subtype id of the planet
Bug fixes
- Fixed range slider ctrl+click on max slider setting the min slider
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.
v2.0.0pre1 - Rework
This is the Pre-release version of the complete rework of the plugin. It is not compatible with older versions of the plugin and will overwrite the old global config file and world files if loaded with a world. Please only use on new worlds
New Features
- Asteroid Spheres as requested by #41
- Planet coordinate spawning as requested by #52
- Modular system for management of asteroid objects such as rings, allowing easy addition of new types.
- Vanilla spawned planets are now automatically integrated into the system
- New GUI elements to allow easier editing of world settings
Changes
- Completely updated the global and world settings xml files. They are now separated. The global configuration only contains settings affecting all worlds, while the world configuration only contains settings that are world specific. They don't share the same settings anymore.
- Reworked the whole system generator to work with the new settings
- Global persistent GPS, that are generated by the plugin, are now editable and won't be regenerated
- Complete overhaul of the GUI of the plugin
Bug fixes
- Various fixes due to heavy rework of the underlying code
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, it possibly is an SE issue, since i could not identify the cause yet.
v1.7.6.11 - SE 197.1 Update
New Features
Changes
- Updated for SE version 197.1
Bug fixes
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.
v1.7.6.10 - Hotfix
New Features
Changes
Bug fixes
- Fixed another server crash
- Fixed an issue with the plugin settings. When opening the world settings of the plugin, the world size would be set to 0
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.
v1.7.6.9 - Hot fix
New Features
Changes
Bug fixes
- Fixed a crash that happened, when closing the admin menu
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.
v1.7.6.8 - Bug Fixes
New Features
Changes
- Fixed a bug, where the ring visualisation in the admin menu was still visible after closing it.
- Fixed bug #57, where the server could crash, if a simulation update happened, and simultaneously a player stopped being tracked
by the asteroid generator.
Bug fixes
- Fixed a bug in the admin menu, which would show the normal gui over the warning that the plugin is not installed on the server.
Known Issues
- The plugin still eats up ram, when inside asteroid fields. However, i did find out, it is an issue with space engineers, that does not clean up closed voxel maps.