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AGENT_GAME_NOTIFY
Alexander edited this page Aug 13, 2019
·
1 revision
0x300C - GlobalMessage
1 byte result
if(result)
{
switch(result) {
case 0x05: // unique spawned
1 byte result
2 dword model
break;
case 0x06: // unique killed
2 dword model
break;
}
}