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DummkopfOfHachtenduden edited this page Sep 3, 2022 · 2 revisions
4   uint    version //3
if (version < 4) {
	4   uint    unkUInt1 //1
	4   uint    WindowWidth
	4   uint    WindowHeight
	1   byte    Graphic1 	//0 = Low, 1 = Middle, 2 = High, 3 = Large scale battle, 4 = Do not change
	1   byte    Brightness 	//0 = Very Dark, 1 = Dark, 2 = Normal, 3 = Bright, 4 = Very Bright
	1   bool    unkByte2    //seen as 1 but dunno how
	1   bool    IsSoundEnabled
	1   byte    LanguageID  // Tab Index?
	if (version == 3) {
		1   byte    Graphic2
		1   byte    GraphicIndex    //1 or 2
	}
}
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