-
Notifications
You must be signed in to change notification settings - Fork 42
ResourceAnimationType
DummkopfOfHachtenduden edited this page May 16, 2022
·
3 revisions
public enum ResourceAnimationType : uint
{
POSE = 0x3C,
STAND1 = 0x00,
//STAND2 = 0x08,
STAND2 = 0x7A,
STAND3 = 0x3D,
STAND4 = 0x51,
ATTREADY = 0x06,
TURN_L = 0x18,
TURN_R = 0x19,
SIT_DOWN = 0x0D,
SIT = 0x0E,
STAND_UP = 0x0F,
DEFENCE = 0x16,
WALK = 0x01,
WALK_BACK = 0x17,
RUN = 0x07,
ATTACK1 = 0x02,
ATTACK2 = 0x05,
ATTACK3 = 0x10,
ATTACK4 = 0x11,
ATTACK5 = 0xB7,
ATTACK6 = 0xB8,
ATTACK7 = 0xB9,
ATTACK8 = 0xBA,
ATTACK9 = 0xBE,
ATTACK10 = 0xC0,
ATTACK11 = 0xC1,
ATTACK12 = 0xC2,
ATTACK13 = 0xC3,
ATTACK14 = 0xC4,
ATTACK15 = 0xC5,
ATTACK16 = 0xC6,
REVOLUTION = 0x27,
SKILL_1 = 0x1A,
SKILL_2 = 0x1B,
SKILL_3 = 0x1C,
SKILL_4 = 0x1D,
SKILL_5 = 0x1E,
SKILL_6 = 0x1F,
SKILL_7 = 0x20,
SKILL_8 = 0x21,
SKILL_9 = 0x22,
SKILL_10 = 0x23,
SKILL_11 = 0x44,
SKILL_12 = 0x45,
SKILL_13 = 0x46,
SKILL_14 = 0x47,
SKILL_15 = 0x48,
SKILL_16 = 0x49,
SKILL_17 = 0x4A,
SKILL_18 = 0x4B,
SKILL_19 = 0x4C,
SKILL_20 = 0x4D,
SKILL_21 = 0x65,
SKILL_22 = 0x66,
SKILL_23 = 0x67,
SKILL_24 = 0x68,
SKILL_25 = 0x69,
SKILL_26 = 0x6A,
SKILL_27 = 0x6B,
SKILL_28 = 0x6C,
SKILL_29 = 0x6D,
SKILL_30 = 0x6E,
SKILL_31 = 0x6F,
SKILL_32 = 0x70,
SKILL_33 = 0x71,
SKILL_34 = 0x72,
SKILL_35 = 0x73,
SKILL_36 = 0x74,
SKILL_37 = 0x75,
SKILL_38 = 0x76,
SKILL_39 = 0x77,
SKILL_40 = 0x78,
SKILL_41 = 0x7B,
SKILL_42 = 0x7C,
SKILL_43 = 0x7D,
SKILL_44 = 0x7E,
SKILL_45 = 0x7F,
SKILL_46 = 0x80,
SKILL_47 = 0x81,
SKILL_48 = 0x82,
SKILL_49 = 0x83,
SKILL_50 = 0x84,
SKILL_51 = 0x85,
SKILL_52 = 0x86,
SKILL_53 = 0x87,
SKILL_54 = 0x88,
SKILL_55 = 0x89,
SKILL_56 = 0x8A,
SKILL_57 = 0x8B,
SKILL_58 = 0x8C,
SKILL_59 = 0x8D,
SKILL_60 = 0x8E,
SKILL_61 = 0x8F,
SKILL_62 = 0x90,
SKILL_63 = 0x91,
SKILL_64 = 0x92,
SKILL_65 = 0x93,
SKILL_66 = 0x94,
SKILL_67 = 0x95,
SKILL_68 = 0x96,
SKILL_69 = 0x97,
SKILL_70 = 0x98,
SKILL_71 = 0x99,
SKILL_72 = 0x9A,
SKILL_73 = 0x9B,
SKILL_74 = 0x9C,
SKILL_75 = 0x9D,
SKILL_76 = 0x9E,
SKILL_77 = 0x9F,
SKILL_78 = 0xA0,
SKILL_79 = 0xA1,
SKILL_80 = 0xA2,
SKILL_81 = 0xA3,
SKILL_82 = 0xA4,
SKILL_83 = 0xA5,
SKILL_84 = 0xA6,
SKILL_85 = 0xA7,
SKILL_86 = 0xA8,
SKILL_87 = 0xA9,
SKILL_88 = 0xAA,
SKILL_89 = 0xAB,
SKILL_90 = 0xAC,
SKILL_91 = 0xAD,
SKILL_92 = 0xAE,
SKILL_93 = 0xAF,
SKILL_94 = 0xB0,
SKILL_95 = 0xB1,
SKILL_96 = 0xB2,
SKILL_97 = 0xB3,
SKILL_98 = 0xB4,
SKILL_99 = 0xB5,
SKILL_100 = 0xB6,
READY01 = 0x28,
READY02 = 0x29,
READY03 = 0x2A,
READY04 = 0x2B,
READY05 = 0x2C,
WAIT01 = 0x5B,
WAIT02 = 0x5C,
WAIT03 = 0x5D,
WAIT04 = 0x5E,
WAIT05 = 0x5F,
HAMMER = 0xBB,
HANDLOOF = 0xBC,
TROW = 0xBD,
MG_SSELF = 0x13,
MG_SOTHER = 0x14,
DAMAGE1 = 0x03,
DAMAGE2 = 0x09,
HELP = 0x43,
FIND = 0x4E,
STUN = 0x4F,
DIE1 = 0x04,
DIE1_RM = 0x24,
DIE2 = 0x12,
DIE2_RM = 0x25,
REVIVAL = 0x79,
DOWN = 0x3E,
DOWN_RM = 0x3F,
DOWN_DAMAGE = 0x40,
DOWN_UP = 0x41,
DOWN_DIE = 0x42,
PICK = 0x26,
CLICK = 0x0A,
CB_YEONHWAN = 0x0B,
CB_2 = 0x0C,
ET_BYE = 0x15,
EMOTION01 = 0x32,
EMOTION02 = 0x33,
EMOTION03 = 0x34,
EMOTION04 = 0x35,
EMOTION05 = 0x36,
EMOTION06 = 0x37,
EMOTION07 = 0x38,
EMOTION08 = 0x39,
EMOTION09 = 0x3A,
EMOTION10 = 0x3B,
VENDOR01 = 0x50,
SHOT = 0xBF, //not implemented in vSRO?
}