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camera_commands
Draws a fullscreen texture over the scene to give a fade effect. Setting Target Alpha to 1 will obscure the screen, alpha 0 will reveal the screen. If no Fade Texture is provided then a default flat color texture is used.
Defined in Fungus.FadeScreen
Property | Type | Description |
---|---|---|
Duration | System.Single | Time for fade effect to complete |
Target Alpha | System.Single | Current target alpha transparency value. The fade gradually adjusts the alpha to approach this target value. |
Wait Until Finished | System.Boolean | Wait until the fade has finished before executing next command |
Fade Color | UnityEngine.Color | Color to render fullscreen fade texture with when screen is obscured. |
Fade Texture | UnityEngine.Texture2D | Optional texture to use when rendering the fullscreen fade effect. |
Fades the camera out and in again at a position specified by a View object.
Defined in Fungus.FadeToView
Property | Type | Description |
---|---|---|
Duration | System.Single | Time for fade effect to complete |
Fade Out | System.Boolean | Fade from fully visible to opaque at start of fade |
Target View | Fungus.View | View to transition to when Fade is complete |
Wait Until Finished | System.Boolean | Wait until the fade has finished before executing next command |
Fade Color | UnityEngine.Color | Color to render fullscreen fade texture with when screen is obscured. |
Fade Texture | UnityEngine.Texture2D | Optional texture to use when rendering the fullscreen fade effect. |
Target Camera | UnityEngine.Camera | Camera to use for the fade. Will use main camera if set to none. |
Sets the application to fullscreen, windowed or toggles the current state.
Defined in Fungus.Fullscreen
Moves the camera to a location specified by a View object.
Defined in Fungus.MoveToView
Property | Type | Description |
---|---|---|
Duration | System.Single | Time for move effect to complete |
Target View | Fungus.View | View to transition to when move is complete |
Wait Until Finished | System.Boolean | Wait until the fade has finished before executing next command |
Target Camera | UnityEngine.Camera | Camera to use for the pan. Will use main camera if set to none. |
Applies a camera shake effect to the main camera.
Defined in Fungus.ShakeCamera
Property | Type | Description |
---|---|---|
Duration | System.Single | Time for camera shake effect to complete |
Amount | UnityEngine.Vector2 | Magnitude of shake effect in x & y axes |
Wait Until Finished | System.Boolean | Wait until the shake effect has finished before executing next command |
Activates swipe panning mode where the player can pan the camera within the area between viewA & viewB.
Defined in Fungus.StartSwipe
Property | Type | Description |
---|---|---|
View A | Fungus.View | Defines one extreme of the scrollable area that the player can pan around |
View B | Fungus.View | Defines one extreme of the scrollable area that the player can pan around |
Duration | System.Single | Time to move the camera to a valid starting position between the two views |
Speed Multiplier | System.Single | Multiplier factor for speed of swipe pan |
Target Camera | UnityEngine.Camera | Camera to use for the pan. Will use main camera if set to none. |
Deactivates swipe panning mode.
Defined in Fungus.StopSwipe Auto-Generated by Fungus.ExportReferenceDocs