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ui_events
Steve Halliwell edited this page Dec 19, 2019
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The block will execute when the user clicks on the target UI button object.
Defined in Fungus.ButtonClicked
Property | Type | Description |
---|---|---|
Target Button | UnityEngine.UI.Button | The UI Button that the user can click on |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute when the user finishes editing the text in the input field.
Defined in Fungus.EndEdit
Property | Type | Description |
---|---|---|
Target Input Field | UnityEngine.UI.InputField | The UI Input Field that the user can enter text into |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute when the state of the target UI toggle object changes. The state of the toggle is stored in the Toggle State boolean variable.
Defined in Fungus.ToggleChanged
Property | Type | Description |
---|---|---|
Target Toggle | UnityEngine.UI.Toggle | The block will execute when the state of the target UI toggle object changes. |
Toggle State | Fungus.BooleanVariable | The new state of the UI toggle object is stored in this boolean variable. |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
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