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core_events
Steve Halliwell edited this page Dec 19, 2019
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The block will execute when the game starts playing.
Defined in Fungus.GameStarted
Property | Type | Description |
---|---|---|
Wait For Frames | System.Int32 | Wait for a number of frames after startup before executing the Block. Can help fix startup order issues. |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
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