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input_commands
shalliwell edited this page May 25, 2020
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Store various interpretations of Input.mousePosition
Defined in Fungus.GetMousePosition
Property | Type | Description |
---|---|---|
Cast Camera | UnityEngine.Camera | If null, Camera.main is used |
Store Input.GetAxis in a variable
Defined in Fungus.GetAxis
Property | Type | Description |
---|---|---|
Axis Raw | System.Boolean | If true, calls GetAxisRaw instead of GetAxis |
Out Value | Fungus.FloatData | Float to store the value of the GetAxis |
Store Input.GetKey in a variable. Supports an optional Negative key input. A negative value will be overridden by a positive one, they do not add.
Defined in Fungus.GetKey
Property | Type | Description |
---|---|---|
Key Code Negative | UnityEngine.KeyCode | Optional, secondary or negative keycode. For booleans will also set to true, for int and float will set to -1. |
Key Code Name | Fungus.StringData | Only used if KeyCode is KeyCode.None, expects a name of the key to use. |
Key Code Name Negative | Fungus.StringData | Optional, secondary or negative keycode. For booleans will also set to true, for int and float will set to -1.Only used if KeyCode is KeyCode.None, expects a name of the key to use. |
Key Query Type | Fungus.GetKey+InputKeyQueryType | Do we want an Input.GetKeyDown, GetKeyUp or GetKey |
Out Value | Fungus.Variable | Will store true or false or 0 or 1 depending on type. Sets true or -1 for negative key values. |
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