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input_events
Steve Halliwell edited this page Dec 19, 2019
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The block will execute when a key press event occurs.
Defined in Fungus.KeyPressed
Property | Type | Description |
---|---|---|
Key Press Type | Fungus.KeyPressType | The type of keypress to activate on |
Key Code | UnityEngine.KeyCode | Keycode of the key to activate on |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
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