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sprite_events
The block will execute when the player drags an object and releases it without dropping it on a target object.
Defined in Fungus.DragCancelled
Property | Type | Description |
---|---|---|
Draggable Objects | System.Collections.Generic.List`1[Fungus.Draggable2D] | Draggable object to listen for drag events on |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute when the player drags an object and successfully drops it on a target object.
Defined in Fungus.DragCompleted
Property | Type | Description |
---|---|---|
Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on |
Target Object | UnityEngine.Collider2D | Drag target object to listen for drag events on |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute when the player is dragging an object which starts touching the target object.
Defined in Fungus.DragEntered
Property | Type | Description |
---|---|---|
Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on |
Target Object | UnityEngine.Collider2D | Drag target object to listen for drag events on |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute when the player is dragging an object which stops touching the target object.
Defined in Fungus.DragExited
Property | Type | Description |
---|---|---|
Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on |
Target Object | UnityEngine.Collider2D | Drag target object to listen for drag events on |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute when the player starts dragging an object.
Defined in Fungus.DragStarted
Property | Type | Description |
---|---|---|
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute when the user clicks or taps on the clickable object.
Defined in Fungus.ObjectClicked
Property | Type | Description |
---|---|---|
Clickable Object | Fungus.Clickable2D | Object that the user can click or tap on |
Wait Frames | System.Int32 | Wait for a number of frames before executing the block. |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
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