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scene_events
Steve Halliwell edited this page Dec 19, 2019
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The block will execute when the Flowchart game object is enabled.
Defined in Fungus.FlowchartEnabled
Property | Type | Description |
---|---|---|
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute when the specified message is received from a Send Message command.
Defined in Fungus.MessageReceived
Property | Type | Description |
---|---|---|
Message | System.String | Fungus message to listen for |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
Execute this block when a saved point is loaded. Use the 'new_game' key to handle game start.
Defined in Fungus.SavePointLoaded
Property | Type | Description |
---|---|---|
Save Point Keys | System.Collections.Generic.List`1[System.String] | Block will execute if the Save Key of the loaded save point matches this save key. |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
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