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monobehaviour_events
The block will execute when the desired OnAnimator* message for the monobehaviour is received.
Defined in Fungus.AnimatorState
Property | Type | Description |
---|---|---|
Fire On | Fungus.AnimatorState+AnimatorMessageFlags | Which of the OnAnimator messages to trigger on. |
I K Layer | System.Int32 | IK layer to trigger on. Negative is all. |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute when the desired OnApplication message for the monobehaviour is received.
Defined in Fungus.ApplicationState
Property | Type | Description |
---|---|---|
Fire On | Fungus.ApplicationState+ApplicationMessageFlags | Which of the Application messages to trigger on. |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute when tag filtered OnCharacterColliderHit is received
Defined in Fungus.CharacterControllerCollide
Property | Type | Description |
---|---|---|
Col Hit Var | Fungus.ControllerColliderHitVariable | Optional variable to store the ControllerColliderHit |
Tag Filter | System.String[] | Only fire the event if one of the tags match. Empty means any will fire. |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute when a 3d physics collision matching some basic conditions is met.
Defined in Fungus.Collision
Property | Type | Description |
---|---|---|
Collision Var | Fungus.CollisionVariable | Optional variable to store the collision object that is provided by Unity. |
Fire On | Fungus.BasePhysicsEventHandler+PhysicsMessageType | Which of the physics messages do we trigger on. |
Tag Filter | System.String[] | Only fire the event if one of the tags match. Empty means any will fire. |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute when a 2d physics collision matching some basic conditions is met.
Defined in Fungus.Collision2D
Property | Type | Description |
---|---|---|
Collision Var | Fungus.Collision2DVariable | Optional variable to store the collision object that is provided by Unity. |
Fire On | Fungus.BasePhysicsEventHandler+PhysicsMessageType | Which of the physics messages do we trigger on. |
Tag Filter | System.String[] | Only fire the event if one of the tags match. Empty means any will fire. |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute when the desired OnMouse* message for the monobehaviour is received
Defined in Fungus.Mouse
Property | Type | Description |
---|---|---|
Fire On | Fungus.Mouse+MouseMessageFlags | Which of the Mouse messages to trigger on. |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute when the desired OnParticle message for the monobehaviour is received.
Defined in Fungus.Particle
Property | Type | Description |
---|---|---|
Fire On | Fungus.Particle+ParticleMessageFlags | Which of the Rendering messages to trigger on. |
G Ocollider Var | Fungus.GameObjectVariable | Optional variable to store the gameobject that particle collided with. |
Tag Filter | System.String[] | Only fire the event if one of the tags match. Empty means any will fire. |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute when the desired Rendering related message for the monobehaviour is received.
Defined in Fungus.Render
Property | Type | Description |
---|---|---|
Fire On | Fungus.Render+RenderMessageFlags | Which of the Rendering messages to trigger on. |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute when the desired OnTransform related message for the monobehaviour is received.
Defined in Fungus.TransformChanged
Property | Type | Description |
---|---|---|
Fire On | Fungus.TransformChanged+TransformMessageFlags | Which of the OnTransformChanged messages to trigger on. |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute when a 3d physics trigger matching some basic conditions is met.
Defined in Fungus.Trigger
Property | Type | Description |
---|---|---|
Collider Var | Fungus.ColliderVariable | Optional variable to store the collider that caused the trigger to occur. |
Fire On | Fungus.BasePhysicsEventHandler+PhysicsMessageType | Which of the physics messages do we trigger on. |
Tag Filter | System.String[] | Only fire the event if one of the tags match. Empty means any will fire. |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute when a 2d physics trigger matching some basic conditions is met.
Defined in Fungus.Trigger2D
Property | Type | Description |
---|---|---|
Collider Var | Fungus.Collider2DVariable | Optional variable to store the collider that caused the trigger to occur. |
Fire On | Fungus.BasePhysicsEventHandler+PhysicsMessageType | Which of the physics messages do we trigger on. |
Tag Filter | System.String[] | Only fire the event if one of the tags match. Empty means any will fire. |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
The block will execute every chosen Update, or FixedUpdate or LateUpdate.
Defined in Fungus.UpdateTick
Property | Type | Description |
---|---|---|
Fire On | Fungus.UpdateTick+UpdateMessageFlags | Which of the Update messages to trigger on. |
Suppress Block Auto Select | System.Boolean | If true, the flowchart window will not auto select the Block when the Event Handler fires. Affects Editor only. |
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