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Developer Resources
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https://datacrystal.romhacking.net/wiki/Main_Page - Defined RAM maps of many games.
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http://www.thealmightyguru.com/Games/Hacking/Wiki/index.php?title=Category:Games - Defined RAM maps of many NES games.
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https://gamehacking.org/ - Action Replay codes can be used to get defined memory address:
Y – Address, X – Value 1-2 digit value will always be 8 bit – use 2 in front – 22YYYYYY 000000XX 3-4 digit value will always be 16 bit – use 1 in front – 12YYYYYY 0000XXXX 5-8 digit value will always be 32 bit – use 0 in front – 02YYYYYY XXXXXXXX This will work for Action replay codes.
For getting addresses out of GameGenie codes use this: (outdated link, getting 404) http://www.d.umn.edu/~bold0070/projects/game_genie_codes/javascript_game_genie_encoders-decoders.html
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https://www.romhacking.net/ - biggest repository of hacked roms.
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https://tcrf.net/The_Cutting_Room_Floor - Great place to find Easter Eggs for your set plans.
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https://www.gamefaqs.com/ - Great place to find game guides, finding almost all you could want to know about game content, find cheat codes, for development utility and also for making proper protections against the codes.
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https://wiki.nesdev.com/w/index.php/CPU_memory_map - Shows sections of the NES memory so you'll know what area of the memory you're examining. For nes most useful addresses will be between 0x0000--0x07FF.
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https://datacrystal.romhacking.net/wiki/Hashes - Explains what hashes are. If you don't know what they are you should probably read this.
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https://emn178.github.io/online-tools/crc32_checksum.html - Drag and drop checksum checker utility. You can also get the checksum from the rom you have loaded from the retroachievements menu in the emulators.
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https://www.getpaint.net/ - Excellent freeware image editor. You can use it for making badges and icons.
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https://www.marcrobledo.com/RomPatcher.js/ - An online ROM patcher utility.
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https://gregstoll.dyndns.org/~gregstoll/floattohex/ - Floating point to decimal converter
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http://jsonviewer.stack.hu/ - Excellent for viewing raw achievements
Turns this:
Into this:
Or get a plugin for Notepad++:
- http://jsminnpp.sourceforge.net/ to do similar
Speaking of Notepad++
- https://notepad-plus-plus.org/download/ - One of the best text editors and it's freeware (Windows only).
This is a good reference sheet, it's especially useful for Rich Presence and Leaderboards, getting your deltas and bit labels right. For full size, right click an save image.
A 32bit requires the prefix "X" as in 0xX63
- User Guidelines
- Developer Guidelines
- Content Guidelines
- FAQ
- Setup Guide
- Emulator Support and Issues
- Ways to Contribute
- RABot, the RA Discord Robot
- Events
- Overlay Themes
- Useful Links
- Contributing with the docs
- About Us
- Tutorials
- Developer Docs
- How to Become an Achievement Developer
- Getting Started as an Achievement Developer
- Game Identification
- Achievement Design
- Achievement Scoring
- Difficulty Scale and Balance
- Progression and Win Condition Typing
- Badge and Icon Creation
- Achievement Development Overview
- Flags
- BitCount Size
- Alt Groups
- Hit Counts
- Delta Values
- Prior Values
- Value Definition
- Condition Syntax
- Minimum Required Versions for Logic Features
- Memory Inspector
- Real Examples
- Set Development Roadmap
- Achievement Templates
- Tips and Tricks
- Leaderboards
- Rich Presence
- RATools
- Console Specific Tips
- Emulator Hotkeys for Developers
- libretro core support
- Docs To Do List
- WIP User Code of Conduct
- WIP CoC FAQ
- WIP Content Guidelines
- WIP-Jr
- WIP---Dev-Tips---Code-Notes-En-Masse
- WIP-‐-Reauthorship-Policy
- Manifesto RetroAchievements
- Código de Conduta do Usuário
- FAQ - Perguntas Frequentes
- Como contribuir se você não é um desenvolvedor
- Tutorial para Jogos Multi-Discos
- Introdução
- Primeiros Passos como um Desenvolvedor de Conquistas
- Recursos de Lógica para Achievements
- Exemplos Reais
- Dicas e Truques
- Dicas Específicas de Console
- Modelos de Achievement
- Escala de Dificuldade e Equilíbrio
- Roteiro de Desenvolvimento de um Set de Conquistas
- Criação de Ícones e Emblemas
- Leaderboards
- Rich Presence
- Design de Conquistas
- Manifesto RetroAchievements
- Código de Conducta del Usuario
- FAQ - Preguntas Frecuentes
- Tablas Globales y Reglas para la Casería de Logros
- Mi juego no esta cargando los logros
- Como contribuir si no eres un desarrollador
- Por que no deberías utilizar la función de cargar estado
- Contribuyendo con los documentos
- Como funciona la Documentación de RA
- Descargas
- Intro
- Código de Conducta del Desarrollador
- Como convertirme en un Desarrollador de Logros
- Primeros pasos como un Desarrollador de Logros
- Un vistazo al Inspector de Memoria
- Características en la Logica de un Logro
- Ejemplos Reales
- Intro
- Utilizando Hit Counts como un Temporizador
- Utilizando Valores Delta y Hit Counts para Detectar un Incremento
- Un Ejemplo Simple en como evitar el Abuso de Estados de Guardado
- Evitar el Problema de que un Contador se Incremente Dos Veces en el Mismo Frame
- Creando un Temporizador con un ResetIf Hits basándote en la Velocidad de un Juego
- Plantillas para Logros
- Tips y Trucos
- Escala de Dificultad y Balance
- Diseño de Logros
- Mapa de Desarrollo de Set
- Revisiones en Set de Logros
- Creación de Iconos y Badges
- Tablas de Clasificación
- Rich Presence
- Trabajando con el ROM apropiado
- Identificación del Juego
- Guía para Sets Bonus
- Logros para ROM hacks
- Tips Específicos por Consola