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Set Development Roadmap
meleu edited this page Feb 8, 2019
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7 revisions
The following is a detailed road-map of most things you would want to consider while making an achievement set. It's not required to follow this exactly but is meant as a guide.
- Game manual: Review
- Game Faqs: Read/check
- Game Cheats: Find, note
- Longplay: Review/watch
- Similar sets: Compare, note favorite ideas
- Partimes: check if they exist
- Speedruns: check if they exist
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Achievements 1: Brainstorm, include ideas from similar sets, manual, etc.
- Note secrets, progress, key events, collectibles, scores benchmarks, Easter eggs, bosses, key items, par times, internal rewards.
- Research 2: Check/test that designs are possible.
- Memory 1: Estimate needed addresses for achievements.
- Memory 2: Search for needed memory addresses.
- Balance 1: Balance set for difficulty distribution, remove or redesign those that don't fit.
- Achievements 2: Build the list, push complete to unofficial (not required).
- Memory 3: Search for solutions missing, depending on the game's memory.
- Achievements 3: Add new ideas as they come.
- Achievements 4: Rework or remove ideas that are impossible.
- Titles & Descriptions: Finalize
- Bugs 1: Test achievements for bugs, possibly make/use movies.
- Game page: Update. Game icon, images, info, resources, similar games.
- Leaderboards (optional): Code
- Rich presence: Code
- Badges: Create
- Achievements 7: Push to core
- Points: Balance to your cap
- Ordering: Do it
- Forum post: Make announcement
- Bugs 2: Fix those that come.
- Balance 2: Re-balance set difficulty based on feedback.
- User Guidelines
- Developer Guidelines
- Content Guidelines
- FAQ
- Setup Guide
- Emulator Support and Issues
- Ways to Contribute
- RABot, the RA Discord Robot
- Events
- Overlay Themes
- Useful Links
- Contributing with the docs
- About Us
- Tutorials
- Developer Docs
- How to Become an Achievement Developer
- Getting Started as an Achievement Developer
- Game Identification
- Achievement Design
- Achievement Scoring
- Difficulty Scale and Balance
- Progression and Win Condition Typing
- Badge and Icon Creation
- Achievement Development Overview
- Flags
- BitCount Size
- Alt Groups
- Hit Counts
- Delta Values
- Prior Values
- Value Definition
- Condition Syntax
- Minimum Required Versions for Logic Features
- Memory Inspector
- Real Examples
- Set Development Roadmap
- Achievement Templates
- Tips and Tricks
- Leaderboards
- Rich Presence
- RATools
- Console Specific Tips
- Emulator Hotkeys for Developers
- libretro core support
- Docs To Do List
- WIP User Code of Conduct
- WIP CoC FAQ
- WIP Content Guidelines
- WIP-Jr
- WIP---Dev-Tips---Code-Notes-En-Masse
- WIP-‐-Reauthorship-Policy
- Manifesto RetroAchievements
- Código de Conduta do Usuário
- FAQ - Perguntas Frequentes
- Como contribuir se você não é um desenvolvedor
- Tutorial para Jogos Multi-Discos
- Introdução
- Primeiros Passos como um Desenvolvedor de Conquistas
- Recursos de Lógica para Achievements
- Exemplos Reais
- Dicas e Truques
- Dicas Específicas de Console
- Modelos de Achievement
- Escala de Dificuldade e Equilíbrio
- Roteiro de Desenvolvimento de um Set de Conquistas
- Criação de Ícones e Emblemas
- Leaderboards
- Rich Presence
- Design de Conquistas
- Manifesto RetroAchievements
- Código de Conducta del Usuario
- FAQ - Preguntas Frecuentes
- Tablas Globales y Reglas para la Casería de Logros
- Mi juego no esta cargando los logros
- Como contribuir si no eres un desarrollador
- Por que no deberías utilizar la función de cargar estado
- Contribuyendo con los documentos
- Como funciona la Documentación de RA
- Descargas
- Intro
- Código de Conducta del Desarrollador
- Como convertirme en un Desarrollador de Logros
- Primeros pasos como un Desarrollador de Logros
- Un vistazo al Inspector de Memoria
- Características en la Logica de un Logro
- Ejemplos Reales
- Intro
- Utilizando Hit Counts como un Temporizador
- Utilizando Valores Delta y Hit Counts para Detectar un Incremento
- Un Ejemplo Simple en como evitar el Abuso de Estados de Guardado
- Evitar el Problema de que un Contador se Incremente Dos Veces en el Mismo Frame
- Creando un Temporizador con un ResetIf Hits basándote en la Velocidad de un Juego
- Plantillas para Logros
- Tips y Trucos
- Escala de Dificultad y Balance
- Diseño de Logros
- Mapa de Desarrollo de Set
- Revisiones en Set de Logros
- Creación de Iconos y Badges
- Tablas de Clasificación
- Rich Presence
- Trabajando con el ROM apropiado
- Identificación del Juego
- Guía para Sets Bonus
- Logros para ROM hacks
- Tips Específicos por Consola