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1817
scottredracecar edited this page Mar 22, 2021
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- Designed by Craig Bartell and Tim Flowers
- Published by All Aboard Games
- Rules
- Map
- Tiles
- Market
- BoardGameGeek
- Differences from 1830
1817 is a very different game to 1889/18Chesapeake/1830. It has:
- Variable company sizes (2/5/10 shares)
- Auctions for private companies; these will be merged into the public corporations you set up
- Auctions for corporations:
- Players have free choice of where on the map to start corporations
- They then bid on the starting price for the corporation/initial stock price
- When started, corporations gain subsidiaries in lieu of cash
- Loans and interest. As more loans are taken the interest gets progressively more expensive:
- 0-5 loans = $5, 6-10 = $10, 11-15 = $15, 16-20 = $20, 21-25 = $25, 26-30 = $30...
- Players must cover loans if corporations cannot afford them.
- Shorts (negative shares) available on 5 and 10 share corporations. Be careful, you'll need to pay dividends and may not be able to get rid of the short.
- Conversion to bigger corporations and mergers between two corporations
- Liquidation, acquisition and offering corporations for sale
- Infinite tile supply
- Corporations must own a train or go into liquidation, no president contributions
- An infinite number of 2 trains that get exported at the end of OR1; on all other ORs one train is exported
- Cash Crisis if a player cannot afford their debts (via loans, shorts or paying of corporation debts in liquidation)
- The game ends or one set of ORs after the purchase of the first 8 train, or if only one player remains.
Default variant
- We are using the 10 short share variant rather than the 5.
- We are implementing the no-cap auction variant. This allows you to pay more than the list price for a private company.
Clarifications to ambiguities in rules:
- In the case of multiple concurrent cash crises, we work clockwise from the original owner of the corporation that was being sold, or for short sale payments, from the president who just acted.
- The player with the most shares becomes president of a merged corporation. In case of a tie, the president will be the tied player nearest in clockwise order from the initiator of the merger, beginning with the initiator.
- We disallow cross-shorted mergers where no player would have 20% of shares.
1817 is a slow game when played async. We recommend doing at least the initial auction synchronously if possible; this will reduce the time needed for the initial auction from up to 7 days to about half an hour.