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Rolling Stock
Björn Rabenstein edited this page Jun 22, 2022
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General Information
Rules Highlights
Rules Clarifications
Variants and Optional Rules
Implementation Notes
Known Problems
- Designed by Björn Rabenstein
- 2-6 Players
- Concise rules
- Learning rules
- Player's guide
- BoardGameGeek
- Designed by Björn Rabenstein
- 2-6 Players
- Concise Rules
- Full Rules with images
- BoardGameGeek
- This is not an 18xx game, but shares some features of one. With a lot of squinting, you could call it “18xx – the card game”. Some players also felt resemblance to Outpost or even Power Grid. But in most parts, it's a fairly unique game.
- Pure financial game without map. The network is modeled by synergies between companies.
- An (arguably) more realistic and sophisticated stock market.
- There are many companies, with auctions throughout the game (similar to what was later popularized by 1822).
- When bought by corporations, the companies also take the role of trains in conventional 18xx. They don't rust directly but inflict cost of ownership similar to Harzbahn 1873.
- To start a corporation with an IPO, you need a company as a seed subsidiary.
- The designer (Björn) recommends that the highest value company for each color is used in Rolling Stock (this is the rule in Rolling Stock Stars). Based on his and Toby's recommendation, this is the default for Rolling Stock.
- A short game is an option for V1. No purple companies will be used.
- Rolling Stock Stars can be selected from the Rolling Stock page
- The "Auto" tab allows you to enable auto-passing through Closing rounds. Normally this will disable automatically when the Operating Costs increase, but this may be optionally disabled.
- Note that the Acquisition and Closing Rounds are quite different from any other game on the site. There is no order defined between players, so everyone can make their moves at the same time. Because of this, in hotseat and in master-mode, there are multiple "pass" buttons - one for each active player.