Skip to content
Jennifer Freeman edited this page Nov 3, 2020 · 22 revisions

Table of Contents

General Information
Rules Clarifications
Implementation Notes Speeding up Player Open Issues


Rules Highlights

1817 is a very different game to 1889/18Chesapeake/1830. It has:

  • Variable company sizes (2/5/10)
  • Auctions for private companies and IPOs
  • Choice of where to start corporations
  • Loans and interest
    • 0-5 loans = $5, 6-10 = $10, 11-15 = $15, 16-20 = $20, 21-25 = $25, 26-30 = $30...
  • Shorts (negative shares) available on 5 and 10 share companies
  • Conversion to bigger companies and mergers
  • Liquidation, acquisition and offering companies for sale
  • Infinite track

Default variant

  • We are using the 10 short share variant rather than the 5.
  • We are implementing the no-cap auction variant. This allows you to pay more than the list price for a private company.
  • Players must buy tokens for 5 & 10 share corporations This is correct behavior as there are potential reasons not to buy the tokens. The UI warns on the pass button to remind players.

Clarifications to ambiguities in rules:

  • In the case of multiple concurrent cash crisis, we work clockwise from the president who just acted.
  • In the case that the initiator of a merger is not those with the most shares, the president will be the one nearest to the initiator of the merger.
  • We disallow cross-shorted mergers where no player would have 20% of shares.

1817 is a slow game when played async, we recommend doing at least the initial auction syncronously if possible this will take an initial auction from 7 days to about half an hour.

Clone this wiki locally