-
Notifications
You must be signed in to change notification settings - Fork 187
1817
Chris Shaffer edited this page Mar 4, 2021
·
22 revisions
- Designed by Craig Bartell and Tim Flowers
- Published by All Aboard Games
- Rules
- Map
- Tiles
- Market
- BoardGameGeek
- Differences from 1830
1817 is a very different game to 1889/18Chesapeake/1830. It has:
- Variable company sizes (2/5/10 shares)
- Auctions for private companies; these will be merged into the public corporations you set up
- Auctions for corporations:
- Players have free choice of where on the map to start corporations
- They then bid on the starting price for the corporation/initial stock price
- When started, corporations gain subsidiaries in lieu of cash
- Loans and interest. As more loans are taken the interest gets progressively more expensive:
- 0-5 loans = $5, 6-10 = $10, 11-15 = $15, 16-20 = $20, 21-25 = $25, 26-30 = $30...
- Players must cover loans if corporations cannot afford them.
- Shorts (negative shares) available on 5 and 10 share corporations. Be careful, you'll need to pay dividends and may not be able to get rid of the short.
- Conversion to bigger corporations and mergers between two corporations
- Liquidation, acquisition and offering corporations for sale
- Infinite tile supply
- Corporations must own a train or go into liquidation, no president contributions
- An infinite number of 2 trains that get exported at the end of OR1; on all other ORs one train is exported
- Cash Crisis if a player cannot afford their debts (via loans, shorts or paying of corporation debts in liquidation)
- The game ends or one set of ORs after the purchase of the first 8 train, or if only one player remains.
Default variant
- We are using the 10 short share variant rather than the 5.
- We are implementing the no-cap auction variant. This allows you to pay more than the list price for a private company.
Clarifications to ambiguities in rules:
- In the case of multiple concurrent cash crises, we work clockwise from the president who just acted.
- The player with the most shares becomes president of a merged corporation. In case of a tie, the president will be the tied player nearest in clockwise order from the initiator of the merger, beginning with the initiator.
- We disallow cross-shorted mergers where no player would have 20% of shares.
1817 is a slow game when played async. We recommend doing at least the initial auction synchronously if possible; this will reduce the time needed for the initial auction from up to 7 days to about half an hour.