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Jennifer Freeman edited this page Oct 30, 2020 · 22 revisions

Table of Contents

General Information
Rules Clarifications
Implementation Notes Speeding up Player Open Issues


Rules Highlights

1817 is a very different game to 1889/18Chesapeake/1830. It has:

  • Variable company sizes (2/5/10)
  • Auctions for private companies and IPOs
  • Choice of where to start corporations
  • Loans and interest
  • Shorts (negative shares) available on 5 and 10 share companies
  • Conversion to bigger companies and mergers
  • Liquidation, acquisition and offering companies for sale
  • Infinite track

Default variant

  • We are using the 10 short share variant rather than the 5.
  • We are implementing the no-cap auction variant. This allows you to pay more than the list price for a private company.

Clarifications to ambiguities in rules:

  • In the case of multiple concurrent cash crisis, we work clockwise from the president who just acted.
  • In the case that the initiator of a merger is not those with the most shares, the president will be the one nearest to the initiator of the merger.
  • We disallow cross-shorted mergers where no player would have 20% of shares.

1817 is a slow game when played async, we recommend doing at least the initial auction syncronously if possible this will take an initial auction from 7 days to about half an hour.

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