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Matthew edited this page May 30, 2021 · 13 revisions

Table of Contents

General Information
Rules Clarifications
Implementation Notes


  • Variable Capitalization
    • Earlygame: Escrow - Incremental cap but the last 5 shares are held in escrow until the corporation's home is connected to its destination
    • Midgame: Incremental
    • Lategame: Full Cap
  • Variable percent to float - determined at time when the corporation first operates by the facing train in the bank
    • 10% x the number of the facing train
    • 60% for a diesel or a 8 train
  • 'Cheap' loans!
    • Once per OR (up to 1 per share in players hands..) a corporation can take out a $100 loan
    • Interest is $10 due at time of revenue calculation (if corporation cannot pay from treasury interest is deducted from run, then from president's pocket..)
  • Nationalization
    • When the first 6 train is bought all loans must be paid back or else corporations will be nationalized
    • Presidents may contribute personal funds to save their corporations if they choose but may not sell shares
    • Shares in nationalized corporations are traded 2 for 1 for CGR shares. CGR can be a 10 or share corporation
  • Upgradable (and downgradable) towns
    • Starting in phase 6 towns are changale
    • Small towns can be downgraded into plain track
    • Small towns can be upgraded into yellow track
    • Double small towns can be upgraded into green cities
  • When the CGR forms, if nobody got more than 1 share of the CGR, the president gets the presidents certificate but is obligated to buy the second share on the certificate in the following stock round. In this implementation, if the president is unable to raise the funds to buy the second share of the CGR the game softlocks
  • Open Issues
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