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Jennifer Freeman edited this page Dec 21, 2020
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General Information
Rules Clarifications
Implementation Notes
- Designed by Ian D. Wilson
- Published by Grand Trunk Games
- Rules
- BoardGameGeek
- Differences from 1830
- Corporations are either minors or majors, minors can convert or merge into majors
- Majors can be started, but only in cities which are disconnected (unless no such cities exist)
- Loans are automatically taken when needed for train buying/track laying/paying loans
- Loans only give you $45 for a $50 value
- Trains can skip towns
- Tokens are based on price * hex distance as crow flies from the nearest token
- Merging other players corporations requires their permissions
- Timmins pays out $80 instead of $40 if the run includes Toronto, Montreal or Quebec
- Corporations that cannot afford a train, loan interest get nationalized
- Minors corporations that end trainless due to rust at 4 & 6 get nationalized
- Majors corporations can be nationalized due to the rust events at 4 & 6
- Open Issues
- Tokens for nationalization are done in Price order followed by reverse hex order rather than Price order followed by random.