Skip to content
Andy Pymont edited this page May 5, 2022 · 15 revisions

Table of Contents


Rules Highlights

18GB is a very different game to 1889/18Chesapeake/1830.

The game is especially notable for its use of Insolvency & Receivership and Restrictive Tile Laying. These features are covered below along with a summary of the other differences.

Setup

  • The corporations and private companies used depend on the player count

Private Companies

  • Held by players for the whole game - not sold to corporations
  • Do not count towards the certificate limit
  • Begin the game open: pay revenue to the owner at the start of every OR, block a hex on the board, but their other abilities may not be used
  • May be voluntarily closed by the owner any time after SR1: pay revenue one last time and then stop paying revenue for the rest of the game, however the other abilities become available to use
  • Abilities may be used by any corporation controlled by the private company's owner
  • From Blue Phase (4+2 train), corporations may ignore private company tile reservations and build in the hex, forcing the company to close

Private Company Auction

  • Minimum bid is the price of the private company
  • Players may only pass if they have a winning bid or if all items have a bid
  • When all players pass, items are sold to the highest bidder and any items without bids become £10 cheaper
  • Player order for SR1 determined by least cash remaining

Corporations

  • Corporations begin the game with five shares and 5x initial share price
  • In SR1, only the first tier (half of the corporations) are available to start
  • May convert to ten shares during subsequent SRs or emergency money raising
  • Conversion drops the share price 2 steps and gives 5x new price in cash; director may buy one share during conversion
  • Ten-share corporations get extra station tokens
  • Non-started corporations have 10 shares from the start of the Brown Phase
  • Corporations float once 40% (Yellow Phase) or 60% (Green, Blue, & Brown Phases) sold
  • Non-started corporations are removed in the Grey Phase; each removes a grey train
  • Corporations lay home token when they float; corporations in an OO or XX city must start in a disconnected city if possible

Stock Rounds

  • Sell then buy (or, instead, convert to 10-share, as above, optionally including a buy)
  • Players may only buy 60% of a corporation from the IPO; unlimited from the open market or if the corporation is in the green area of the market
  • No limit on shares in the open market, including that president's shares may be sold
  • Shares in corporations with no train sell for half price (rounded down)
  • Player order determined by order of passing

Share Prices

  • Down 1 space per share sold (yellow/blue/green/brown phases: by any player, grey phase: only for president selling)
  • No end-of-SR increase for sold-out corporations (or decrease for shares in market etc.)
  • Right 1 space for dividend > £0 and < 2x current share price
  • Right 2/3/4 spaces if dividend is at least 2x/3x/4x current share price
  • Left 1 space for no dividend

Building Track

  • Track laying is restrictive: a corporation must be able to use some of the new track on the tile, even when upgrading a city tile
  • 2 tile actions per turn: either or both may be upgrades, but only one action may be in a city hex
  • Many of the corporations which start in single-city hexes have the ability to lay a green tile there, even if the hex is empty and even before the green tiles are normally available. This is shown on the corporation charter
  • Hill borders cost £50 for each track laid pointing at them (i.e. completing the hill connection will ultimately cost £100)
  • Blue estuary tiles are available in blue phase (4+2 train) at a cost of £50 (as shown on the map)

Station Markers

  • All station markers cost £50 (except the home station, and the CR's first non-home station token)
  • Corporations receive additional tokens on converting to 10-share

Running Trains

  • M+N trains run M+N total stops, of which at most M may be cities and offboard locations
  • nX trains ignore all towns, count n cities and offboards, add a distance bonus of £10 per hex of distance traveled (as the crow flies) on the route
  • E-W and N-S bonuses may be connected by multiple trains
  • Crossing the tunnel (white track) on the S and FT estuary tiles will grant bonus revenue as shown; this is not a stop and the route must continue to a revenue location beyond the tunnel

Dividends

  • Full pay or withhold
  • Shares in the IPO pay dividends to the corporation

Train Purchases

  • Corporations may not sell their last train, unless the buyer has no train
  • Trains may be sold for between £1 and double their face value
  • Players may not contribute funds for train purchases
  • A 5-share corporation may emergency convert to 10-share if it has no train; the price drops 3 spaces (instead of the usual 2 and in addition to the space already dropped for paying no dividends) and the corporation receives 5x the new price in additional capital
  • 5X trains available after the first 4X train; 6X trains available after the first 5X train
  • One train removed at the end of each OR if no new trains were bought during the OR
  • Trains discarded due to the train limit are removed from the game
  • A corporation is only forced to buy a train if it cannot afford the most expensive train currently available

Insolvency

  • Corporations without a train become Insolvent at the end of their operating turn (or, if no president, at the start of their turn)
  • Insolvent corporations may not lay track or station tokens
  • Insolvent corporations lease the cheapest train available in the bank (and run it normally), withholding income
  • Insolvency ends when the corporation owns a train

Receivership

  • Corporations with no director are in Receivership
  • Do not place track or tokens
  • Always withhold
  • If trainless, declare Insolvency at the start of their operating turn (and therefore can lease a train immediately)
  • If trainless, will buy the most expensive train they can afford
  • If trainless and 5-share, will emergency convert to 10-share

Game Rounds & Game End

  • 2 ORs between SRs
  • Game ends at the end of the OR where either a corporation's share price reaches £350 or more (blue area in market), or all trains have been sold or removed
  • The bank has unlimited cash

A Note About the Tileset

  • There are no tight curve yellow tiles for OO and XX cities; plan routes accordingly

In May 2022, we have added a "2E Playtest changes" variant which can be selected when starting a new game. Please use this option and try out the below changes. You can give the game designer and 18xx.games developer feedback on these changes in the 18GB 2E thread on BoardGameGeek.

  • The GN and MC privates provide additional station markers rather than using an existing marker of the corporation
  • The home stations of all corporations are placed on the board at the start of the game and will block routes even before the corporation is floated
  • The effect of the green area of the market is changed: instead of the current ability, this area allows a corporation president to purchase 2 shares per stock round turn
  • The N-S bonus is the same as the E-W bonus (20/30/40 in yellow/blue/gray phases)
  • 3+1 trains are replaced by 3+2 trains
  • 5+2 trains are replaced by 3X trains. Consistent with other X trains, 4X trains are available after the first 3X
  • The End-game variant is used as described in the the rulebook (i.e. no token placements or share sales after an OR ends with 3 or fewer trains remaining)

None at present

  1. This version implements the 2nd Edition rules: see this BGG thread for details of changes if you are more familiar with 1st Edition
  2. The president's option to buy a share in a corporation that converts in emergency money raising is presented after the corporation finishes its train buying step
Clone this wiki locally