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18MS
Per Westling edited this page Aug 25, 2020
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General Information
Rules Highlights
Rules Clarifications
Implementation Notes
Known Problems
- Designed by Mark Derrick
- Published by All-Aboard Games
- Rules:
- BoardGameGeek
Here are some highlights of rules in 18MS:
- 2 ORs per OR set
- Game ends after the 10th OR (i.e. after OR 5.2) - no bankrupcies or bank broken
- 2+, 3+, 4+ trains ignore towns for distance, all other trains count all revenue centers for distance
- The + trains are rusted after certain ORs, but are salvaged for a small rebate
- 2+ rusted after OR2.2, $20 rebate per 2+ train
- 3+ rusted after OR3.2, $30 rebate per 3+ train
- 4+ rusted after OR4.2, $50 rebate per 4+ train
- Green phase is started when OR1.2 is started
- A corporation run maybe only include Atlanta once
- The first company to put a token in New Orleans get a bonus of $100 added to its treasury. The corporation also get a bonus of $10 to all routes that include New Orleans. This route bonus are removed when the first 6 train is bought. (§11.5.1)
- The first corporation the lays track thyat connects Chattanooga receives a one time bonus of $50 that is added to its treasury. (§11.4.5)
- See the BoardGameGeek Rules Forum for more information.
- There are two special hexes for tiles
- Birmingham and Montgomery uses standard tiles up to brown. There is one gray tile, labeled BM, that can be used in either of these two hexes to upgrade to gray.
- Mobile uses standard tiles up to green, and uses the special brown tile to upgrade to brown.