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Per Westling edited this page Aug 25, 2020 · 32 revisions

Table of Contents

General Information
Rules Highlights
Rules Clarifications
Implementation Notes
Known Problems


Compare 18MS to another 18xx

Here are some highlights of rules in 18MS:

  • 2 ORs per OR set
  • Game ends after the 10th OR (i.e. after OR 5.2) - no bankrupcies or bank broken
  • 2+, 3+, 4+ trains ignore towns for distance, all other trains count all revenue centers for distance
  • The + trains are rusted after certain ORs, but are salvaged for a small rebate
    • 2+ rusted after OR2.2, $20 rebate per 2+ train
    • 3+ rusted after OR3.2, $30 rebate per 3+ train
    • 4+ rusted after OR4.2, $50 rebate per 4+ train
  • Green phase is started when OR1.2 is started
  • A corporation run maybe only include Atlanta once
  • The first company to put a token in New Orleans get a bonus of $100 added to its treasury. The corporation also get a bonus of $10 to all routes that include New Orleans. This route bonus are removed when the first 6 train is bought. (§11.5.1)
  • The first corporation the lays track thyat connects Chattanooga receives a one time bonus of $50 that is added to its treasury. (§11.4.5)
  • There are two special hexes for tiles
    • Birmingham and Montgomery uses standard tiles up to brown. There is one gray tile, labeled BM, that can be used in either of these two hexes to upgrade to gray.
    • Mobile uses standard tiles up to green, and uses the special brown tile to upgrade to brown.
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