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BRNT3BLASP

Balthazar edited this page Jul 22, 2024 · 4 revisions

"Blood Asp": Experimental Medium Assault Mech (Assault)

Blood Asp
Experimental Medium Assault Mech (Assault)
Source: Total Mayhem for
LOUD
Unit ID: brnt3blasp
Faction: UEF
Tech level: 4 (Experimental)
Health: 59500 (+14/s)
Armour: Experimental
Population cost: 3.5
Energy cost: 411000
Mass cost: 21750
Build time: 41100 (Details)
Vision radius: 36 (0.72 km)
Water vision radius: 16 (320 m)
Motion type: RULEUMT_Amphibious
Movement speed: 3.0 (60 m/s)
Weapons: 8 (Details)
Wreckage: 53550
9787.5
73980

"Blood Asp" is a UEF seabed amphibious unit included in Total Mayhem for LOUD. It is classified as a experimental medium assault mech (assault) unit.

Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Weapons
  5. Veteran levels

Abilities

  • Amphibious
  • Shoulder Rifles, Arm Lasers
  • Rocket Barrage
  • Dual Role Riot Guns

Construction

Build times and rate include EvenFlow.

Order capabilities

The following orders can be issued to the unit:

Weapons

Gauss Rifle

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3BLASPproj
Damage: 500 (?)
Damage radius: 1.5 (30 m)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 50 (1 km)
Min range: 10 (200 m)
Firing cycle: Once every 2.0s (?)
Buffs: STUN
STUN
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3BLASPproj
DPS estimate: 500 (?)
Damage: 500 (?)
Damage radius: 1.5 (30 m)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 50 (1 km)
Min range: 10 (200 m)
Firing cycle: Once every 2.0s (?)
Buffs: STUN
STUN
STUN
Laser (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Damage: 150 (?)
Damage radius: 0
Damage instances: 2 beams
10 beam collisions
Damage type: Normal
Max range: 50 (1 km)
Min range: 10 (200 m)
Firing arc: 110°
Firing cycle: Once every 1.0s (?)
Firing cost: 500 (125/s for 4s)
Gauss Cannon (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface, Low-Altidude Anti-Air)
Projectile: TDFRiot02
Damage: 30 (?)
Damage instances: 8 projectiles
Damage type: Normal
Max range: 35 (0.7 km)
Firing arc: 36°
Firing cycle: Once every 1.0s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3BTRLproj
Damage: 200 (?)
Damage radius: 2.5 (50 m)
Damage instances: 10 projectiles
2 DoT pulses
Damage type: Normal
Max range: 60 (1.2 km)
Firing arc: 80°
Firing cycle: Once every 10.0s (?)
Death Weapon

Damage: 3000
Damage radius: 6 (120 m)
Damage type: Normal
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 25 kills gives: +2380 (+7/s)
  2. 50 kills gives: +4760 (+14/s)
  3. 75 kills gives: +7140 (+21/s)
  4. 100 kills gives: +9520 (+28/s)
  5. 125 kills gives: +11900 (+35/s)
Categories : UEF · EXPERIMENTAL · MOBILE · DIRECTFIRE · LAND
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