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BRNT3BLASP
Balthazar edited this page Jul 22, 2024
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Blood Asp Experimental Medium Assault Mech (Assault) |
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Source: | Total Mayhem for LOUD |
Unit ID: | brnt3blasp |
Faction: | UEF |
Tech level: | 4 (Experimental) |
Health: | 59500 (+14/s) |
Armour: | Experimental |
Population cost: | 3.5 |
Energy cost: | 411000 |
Mass cost: | 21750 |
Build time: | 41100 (Details) |
Vision radius: | 36 (0.72 km) |
Water vision radius: | 16 (320 m) |
Motion type: | RULEUMT_Amphibious |
Movement speed: | 3.0 (60 m/s) |
Weapons: | 8 (Details) |
Wreckage: |
53550 9787.5 73980 |
"Blood Asp" is a UEF seabed amphibious unit included in Total Mayhem for LOUD. It is classified as a experimental medium assault mech (assault) unit.
Contents
- Amphibious
- Shoulder Rifles, Arm Lasers
- Rocket Barrage
- Dual Role Riot Guns
Build times and rate include EvenFlow.
- 11:25 ‒ 600/s ‒ 32/s — Built by Tech 3 Support Armored Command Unit
- 13:42 ‒ 500/s ‒ 26/s — Built by Experimental Reconstruction Engineer (Technology Reclaimer)
- 45:40 ‒ 150/s ‒ 8/s — Built by Drone
- 1:08:30 ‒ 100/s ‒ 5/s — Built by Armored Command Unit
- 1:08:30 ‒ 100/s ‒ 5/s — Built by Armored Command Unit
The following orders can be issued to the unit:
Gauss Rifle
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | BRNT3BLASPproj |
Damage: | 500 (?) |
Damage radius: | 1.5 (30 m) |
Damage instances: | 2 projectiles |
Damage type: | Normal |
Max range: | 50 (1 km) |
Min range: | 10 (200 m) |
Firing cycle: | Once every 2.0s (?) |
Buffs: |
STUN STUN
|
Gauss Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | BRNT3BLASPproj |
DPS estimate: | 500 (?) |
Damage: | 500 (?) |
Damage radius: | 1.5 (30 m) |
Damage instances: | 2 projectiles |
Damage type: | Normal |
Max range: | 50 (1 km) |
Min range: | 10 (200 m) |
Firing cycle: | Once every 2.0s (?) |
Buffs: |
STUN STUN STUN
|
Laser (×2)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Unit (Anti-Surface) |
Damage: | 150 (?) |
Damage radius: | 0 |
Damage instances: | 2 beams 10 beam collisions |
Damage type: | Normal |
Max range: | 50 (1 km) |
Min range: | 10 (200 m) |
Firing arc: | 110° |
Firing cycle: | Once every 1.0s (?) |
Firing cost: | 500 (125/s for 4s) |
Gauss Cannon (×2)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Unit (Anti-Surface, Low-Altidude Anti-Air) |
Projectile: | TDFRiot02 |
Damage: | 30 (?) |
Damage instances: | 8 projectiles |
Damage type: | Normal |
Max range: | 35 (0.7 km) |
Firing arc: | 36° |
Firing cycle: | Once every 1.0s (?) |
Gauss Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | BRNT3BTRLproj |
Damage: | 200 (?) |
Damage radius: | 2.5 (50 m) |
Damage instances: | 10 projectiles 2 DoT pulses |
Damage type: | Normal |
Max range: | 60 (1.2 km) |
Firing arc: | 80° |
Firing cycle: | Once every 10.0s (?) |
Death Weapon
Damage: | 3000 |
Damage radius: | 6 (120 m) |
Damage type: | Normal |
Flags: | Damage friendly |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 25 kills gives: +2380 (+7/s)
- 50 kills gives: +4760 (+14/s)
- 75 kills gives: +7140 (+21/s)
- 100 kills gives: +9520 (+28/s)
- 125 kills gives: +11900 (+35/s)
Categories : UEF · EXPERIMENTAL · MOBILE · DIRECTFIRE · LAND |
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