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WEL0401

Balthazar edited this page Jul 31, 2024 · 6 revisions

"Littleman": Experimental Assault Artillery Platform (Artillery)

Littleman
Experimental Assault Artillery Platform (Artillery)
Source: Wyvern Battle Pack
for LOUD
Unit ID: wel0401
Faction: UEF
Tech level: 4 (Experimental)
Health: 22000 (+10/s)
Armour: Experimental
Shield health: 27500 (+288/s)
Shield radius: 8 (160 m)
Population cost: 10
Energy cost: 745000
Mass cost: 27500
Build time: 74500 (Details)
Maintenance cost: 500/s
Vision radius: 36 (0.72 km)
Water vision radius: 24 (480 m)
Motion type: RULEUMT_Amphibious
Movement speed: 2.2 (44 m/s)
Weapons: 12 (Details)
Wreckage: 19800
12375
335250

"Littleman" is a UEF seabed amphibious unit included in Wyvern Battle Pack for LOUD. It is classified as a experimental assault artillery platform (artillery) unit. The build description for this unit is:

The Littleman is a combat refit of the original Fatboy; swapping the factory for an artillery. Designed to provide ranged support for battlegroups.
Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Weapons
  5. Veteran levels

Abilities

  • Anti-Air
  • Amphibious
  • Shield Dome

Construction

Build times and rate include EvenFlow.

Order capabilities

The following orders can be issued to the unit:

Weapons

APDS Artillery

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: TIFArtillery01
Damage: 2000 (?)
Damage radius: 2.8 (56 m)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 115 (2.3 km)
Min range: 18 (360 m)
Firing cycle: Once every 5.0s (?)
Firing cost: 5000 (1000/s for 5s)
Flags: Artillery shield blocks
Damage friendly
Napalm Missiles

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BPNapalmMissile
Damage: 40 (?)
Damage radius: 2.5 (50 m)
Damage instances: 16 projectiles
5 DoT pulses
Damage type: fire
Max range: 115 (2.3 km)
Min range: 18 (360 m)
Firing cycle: Once every 10.0s (?)
Flags: Collide friendly
Damage friendly
Gauss Cannon (×3)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: TDFGauss04
Damage: 200 (?)
Damage radius: 1.5 (30 m)
Damage instances: 3 projectiles
Damage type: Normal
Max range: 88 (1.76 km)
Firing arc: 200°
Firing cycle: Once every 1.4s (?)
Zapper Anti Missile

Target type: RULEWTT_Projectile
(Anti-tactical)
Damage: 2 (?)
Damage instances: 1 beam collisions
Damage type: Normal
Max range: 28 (0.56 km)
Firing cycle: Once every 2.0s (?)
Zapper Anti Missile

Target type: RULEWTT_Projectile
(Anti-tactical)
Damage: 1 (?)
Damage instances: 1 beam collisions
Damage type: Normal
Max range: 28 (0.56 km)
Firing cycle: Once every 2.0s (?)
Fragmentation Flak

Target type: RULEWTT_Unit
(Anti-Air)
Projectile: TAALightFragmentationShell01
Damage: 36 (?)
Damage radius: 2 (40 m)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 40 (0.8 km)
Firing cycle: Once every 0.5s (?)
Fragmentation Flak

Target type: RULEWTT_Unit
(Anti-Air)
Projectile: TAALightFragmentationShell01
Damage: 36 (?)
Damage radius: 2 (40 m)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 32 (0.64 km)
Firing cycle: Once every 0.5s (?)
Hells Fury Riot Gun

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: TDFRiot02
Damage: 50 (?)
Damage type: Normal
Max range: 35 (0.7 km)
Firing arc: 180°
Firing cycle: Once every 0.3s (?)
Hells Fury Riot Gun

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: TDFRiot02
Damage: 50 (?)
Damage type: Normal
Max range: 32 (0.64 km)
Firing arc: 180°
Firing cycle: Once every 0.3s (?)
Death Weapon

Damage: 4000
Damage radius: 9 (180 m)
Damage type: Normal
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 35 kills gives: +880 (+10/s)
  2. 70 kills gives: +1760 (+20/s)
  3. 105 kills gives: +2640 (+30/s)
  4. 140 kills gives: +3520 (+40/s)
  5. 175 kills gives: +4400 (+50/s)
Categories : UEF · EXPERIMENTAL · MOBILE · LAND
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