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XSL0001
Balthazar edited this page Jul 22, 2024
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![]() ![]() Armored Command Unit |
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Source: | LOUD |
Unit ID: | xsl0001 |
Faction: | Seraphim |
Health: |
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Armour: | Commander |
Energy cost: |
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Mass cost: |
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Build time: | 60000 |
Build rate: |
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Energy production: |
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Mass production: |
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Energy storage: |
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Mass storage: |
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Vision radius: | 28 (0.56 km) |
Water vision radius: | 14 (280 m) |
Omni radius: | 26 (0.52 km) |
Motion type: | RULEUMT_Amphibious |
Movement speed: | 1.7 (34 m/s) |
Transport class: |
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Weapons: | 4 (Details) |
This unnamed unit is a Seraphim seabed amphibious unit included in LOUD. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:
Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.
Contents
- Customizable
- Omni Sensor
- Volatile
The following orders can be issued to the unit:
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The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:
BUILTBYCOMMANDER SERAPHIM
BUILTBYTIER2COMMANDER SERAPHIM
BUILTBYTIER3COMMANDER SERAPHIM
BUILTBYTIER4COMMANDER SERAPHIM
Nano-Repair System
Description: | Increases the speed at which the ACU repairs itself. Also increases hit points. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | None |
Enhanced Nano-Repair System
Description: | Further increases the speed at which the ACU repairs itself. Also increases hitpoints. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | Nano-Repair System |
Tactical Missile Launcher
Description: | Mounts a tactical cruise missile launcher onto the back of the ACU. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | None |
Resource Allocation System
Description: | Increases ACU's resource generation. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | None |
Advanced Resource Allocation System
Description: | Requires Resource Allocation System. Further increases ACU's resource generation. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | Resource Allocation System |
Personal Teleporter
Description: | Adds teleporter. Requires considerable Energy to activate.
(Overlay: Miscellaneous) |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | None |
Tech 2 Engineering Suite
Description: | Adds the ability to construct T2 units, triples build power and regen, adds 35% to maximum health. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | None |
Tech 3 Engineering Suite
Description: | Adds the ability to construct T3 units, triples build power and doubles regen. Health increased by 65% from base value. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | Tech 2 Engineering Suite |
Tech 4 Engineering Suite
Description: | Adds the ability to construct T4 units and increases build power to 15x, regen by 10x and health doubled, from the base values. Movement speed increased by 10% |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | Tech 3 Engineering Suite |
Refracting Chronotron Amplifier
Description: | Increases the damage inflicted by ACU's primary weapon. Adds area-of-effect damage. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | None |
Chronotron Accelerator
Description: | Increases main cannon's rate of fire and range. Also increases range of Overcharge. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | None |
Restoration Field
Description: | Automatically speeds up the repair speed of nearby units. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | None |
Rapid Restoration Field
Description: | Further speeds up the repair speed of nearby units. Increases maximum health of nearby units. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | Restoration Field |
Chronotron Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | SDFChronatronCannon01 |
Damage: | 100 (?) |
Damage type: | Normal |
Max range: | 22 (440 m) |
Min range: | 2 (40 m) |
Firing cycle: | Once every 1.0s (?) |
Chronotron Overcharge Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | SDFChronatronCannon02 |
Damage: | 12000 (?) |
Damage radius: | 2.5 (50 m) |
Damage type: | Overcharge |
Max range: | 22 (440 m) |
Min range: | 2 (40 m) |
Firing cycle: | Once every 3.3s (?) |
Firing cost: |
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Death Nuke
Projectile: | InainoEffectController01 |
Damage: | 45000 (?) |
Damage radius: | 30 (0.6 km) |
Outer damage: | 5000 |
Outer radius: | 40 (0.8 km) |
Damage type: | Deathnuke |
Flags: | Damage friendly |
Laanse Tactical Missile Launcher
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | SIFLaanseTacticalMissileCDR |
Damage: | 6000 (?) |
Damage radius: | 3 (60 m) |
Damage type: | Normal |
Max range: | 256 (5.12 km) |
Min range: | 5 (100 m) |
Firing cycle: | Once every 1.0s (?) |
Flags: | Damage friendly |
Projectile storage: | 0/1 |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 20 kills gives:
+460 (+13/s)
- 40 kills gives:
+920 (+16/s)
- 60 kills gives:
+1380 (+19/s)
- 80 kills gives:
+1840 (+22/s)
- 100 kills gives:
+2300 (+25/s)
Categories : SERAPHIM · MOBILE · LAND · COMMAND · ENGINEER |
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