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XSL0001

Balthazar edited this page Jul 22, 2024 · 7 revisions

Armored Command Unit

Unnamed
Armored Command Unit
Source: LOUD
Unit ID: xsl0001
Faction: Seraphim
Health: 11500 (+10/s)
Armour: Commander
Energy cost: 5000000
Mass cost: 18000
Build time: 60000
Build rate: 10
Energy production: 20/s
Mass production: 1/s
Energy storage: 4500
Mass storage: 715
Vision radius: 28 (0.56 km)
Water vision radius: 14 (280 m)
Omni radius: 26 (0.52 km)
Motion type: RULEUMT_Amphibious
Movement speed: 1.7 (34 m/s)
Transport class: Large
Weapons: 4 (Details)

This unnamed unit is a Seraphim seabed amphibious unit included in LOUD. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:

Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.
Contents
  1. Abilities
  2. Order capabilities
  3. Engineering
  4. Enhancements
  5. Weapons
  6. Veteran levels

Abilities

  • Customizable
  • Omni Sensor
  • Volatile

Order capabilities

The following orders can be issued to the unit:

Engineering

The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:

  • BUILTBYCOMMANDER SERAPHIM
  • BUILTBYTIER2COMMANDER SERAPHIM
  • BUILTBYTIER3COMMANDER SERAPHIM
  • BUILTBYTIER4COMMANDER SERAPHIM
These build categories allow it to build the following units:

Enhancements

Back

Nano-Repair System

Description: Increases the speed at which the ACU repairs itself. Also increases hit points.
Energy cost: 90000
Mass cost: 2000
Build time: 200 seconds
Prerequisite: None
Enhanced Nano-Repair System

Description: Further increases the speed at which the ACU repairs itself. Also increases hitpoints.
Energy cost: 450000
Mass cost: 4500
Build time: 300 seconds
Prerequisite: Nano-Repair System
Tactical Missile Launcher

Description: Mounts a tactical cruise missile launcher onto the back of the ACU.
Energy cost: 50000
Mass cost: 1000
Build time: 100 seconds
Prerequisite: None
Resource Allocation System

Description: Increases ACU's resource generation.
Energy cost: 150000
Mass cost: 5000
Build time: 100 seconds
Prerequisite: None
Advanced Resource Allocation System

Description: Requires Resource Allocation System. Further increases ACU's resource generation.
Energy cost: 150000
Mass cost: 5000
Build time: 100 seconds
Prerequisite: Resource Allocation System
Personal Teleporter

Description: Adds teleporter. Requires considerable Energy to activate.

(Overlay: Miscellaneous)

Energy cost: 1500000
Mass cost: 15000
Build time: 300 seconds
Prerequisite: None

Left Arm

Tech 2 Engineering Suite

Description: Adds the ability to construct T2 units, triples build power and regen, adds 35% to maximum health.
Energy cost: 30000
Mass cost: 1500
Build time: 150 seconds
Prerequisite: None
Tech 3 Engineering Suite

Description: Adds the ability to construct T3 units, triples build power and doubles regen. Health increased by 65% from base value.
Energy cost: 120000
Mass cost: 6000
Build time: 900 seconds
Prerequisite: Tech 2 Engineering Suite
Tech 4 Engineering Suite

Description: Adds the ability to construct T4 units and increases build power to 15x, regen by 10x and health doubled, from the base values. Movement speed increased by 10%
Energy cost: 240000
Mass cost: 18000
Build time: 3600 seconds
Prerequisite: Tech 3 Engineering Suite
Refracting Chronotron Amplifier

Description: Increases the damage inflicted by ACU's primary weapon. Adds area-of-effect damage.
Energy cost: 300000
Mass cost: 4500
Build time: 300 seconds
Prerequisite: None

Right Arm

Chronotron Accelerator

Description: Increases main cannon's rate of fire and range. Also increases range of Overcharge.
Energy cost: 24000
Mass cost: 800
Build time: 80 seconds
Prerequisite: None
Restoration Field

Description: Automatically speeds up the repair speed of nearby units.
Energy cost: 4500
Mass cost: 600
Build time: 60 seconds
Prerequisite: None
Rapid Restoration Field

Description: Further speeds up the repair speed of nearby units. Increases maximum health of nearby units.
Energy cost: 31250
Mass cost: 1500
Build time: 125 seconds
Prerequisite: Restoration Field

Weapons

Chronotron Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: SDFChronatronCannon01
Damage: 100 (?)
Damage type: Normal
Max range: 22 (440 m)
Min range: 2 (40 m)
Firing cycle: Once every 1.0s (?)
Chronotron Overcharge Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: SDFChronatronCannon02
Damage: 12000 (?)
Damage radius: 2.5 (50 m)
Damage type: Overcharge
Max range: 22 (440 m)
Min range: 2 (40 m)
Firing cycle: Once every 3.3s (?)
Firing cost: 5000 (5000/s for 1s)
Death Nuke

Projectile: InainoEffectController01
Damage: 45000 (?)
Damage radius: 30 (0.6 km)
Outer damage: 5000
Outer radius: 40 (0.8 km)
Damage type: Deathnuke
Flags: Damage friendly
Laanse Tactical Missile Launcher

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: SIFLaanseTacticalMissileCDR
Damage: 6000 (?)
Damage radius: 3 (60 m)
Damage type: Normal
Max range: 256 (5.12 km)
Min range: 5 (100 m)
Firing cycle: Once every 1.0s (?)
Flags: Damage friendly
Projectile storage: 0/1

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 20 kills gives: +460 (+13/s)
  2. 40 kills gives: +920 (+16/s)
  3. 60 kills gives: +1380 (+19/s)
  4. 80 kills gives: +1840 (+22/s)
  5. 100 kills gives: +2300 (+25/s)
Categories : SERAPHIM · MOBILE · LAND · COMMAND · ENGINEER
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