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XRB2308
Balthazar edited this page Jul 22, 2024
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![]() ![]() Tech 3 Torpedo Ambushing System |
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Source: | LOUD |
Unit ID: | xrb2308 |
Faction: | Cybran |
Tech level: |
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Health: |
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Armour: | Structure |
Population cost: |
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Energy cost: |
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Mass cost: |
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Build time: | 3300 (Details) |
Vision radius: | 20 (400 m) |
Water vision radius: | 52 (1.04 km) |
Sonar radius: | 72 (1.44 km) |
Flags: | Radar stealth Sonar stealth |
Motion type: | RULEUMT_None |
Buildable layers: | Sub |
Weapons: | 1 (Details) |
"HARMS" is a Cybran structure unit included in LOUD. It is classified as a tech 3 torpedo ambushing system unit. The build description for this unit is:
Submerged torpedo launcher. Capable of destroying the largest of enemy vessels.
Contents
- Sonar
- Submersible
- Personal Stealth
- Personal Torpedo Defense
- Torpedo Barrage
Build times and rate include EvenFlow.
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00:55 ‒
536/s ‒
60/s — Built by Tech 3 Support Armored Command Unit
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03:40 ‒
134/s ‒
15/s — Built by Tech 3 Engineer
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03:14 ‒
152/s ‒
17/s — Built by Tech 3 Field Engineer
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02:30 ‒
197/s ‒
22/s — Built by Tech 3 Field Engineering Ship
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01:06 ‒
447/s ‒
50/s — Built by Experimental Reconstruction Engineer (Technology Reclaimer)
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03:40 ‒
134/s ‒
15/s — Built by Drone
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05:30 ‒
89/s ‒
10/s — Built by Armored Command Unit
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05:30 ‒
89/s ‒
10/s — Built by Armored Command Unit
The following orders can be issued to the unit:
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Kril Torpedo
Target type: |
RULEWTT_Unit (Anti-Naval) |
Projectile: | CANKrilTorpedo01 |
Damage: | 300 (?) |
Damage instances: | 8 projectiles |
Damage type: | Normal |
Max range: | 80 (1.6 km) |
Firing cycle: | Once every 1.0s (?) |
Buffs: | STUN |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 16 kills gives:
+432 (+5/s)
- Water vision radius: 4
- 32 kills gives:
+864 (+10/s)
- Water vision radius: 6
- 48 kills gives:
+1296 (+15/s)
- Water vision radius: 8
- 64 kills gives:
+1728 (+20/s)
- Water vision radius: 10
- 80 kills gives:
+2160 (+25/s)
- Water vision radius: 12
Categories : CYBRAN · TECH3 · ANTINAVY · STRUCTURE |
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