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WEL0405

Balthazar edited this page Jul 22, 2024 · 3 revisions

"King Kraptor": Experimental Ultra Heavy Assault Bot (Brawler)

King Kraptor
Experimental Ultra Heavy Assault Bot (Brawler)
Source: LOUD Unit Additions
Unit ID: wel0405
Faction: Aeon
Tech level: 4 (Experimental)
Health: 139000 (+30/s)
Armour: Experimental
Population cost: 10
Energy cost: 1200000
Mass cost: 62000
Build time: 120000 (Details)
Vision radius: 44 (0.88 km)
Water vision radius: 36 (0.72 km)
Radar radius: 96 (1.92 km)
Omni radius: 48 (0.96 km)
Radar stealth radius: 1 (20 m)
Sonar stealth radius: 1 (20 m)
Flags: Radar stealth
Sonar stealth
Motion type: RULEUMT_Amphibious
Movement speed: 2.3 (46 m/s)
Weapons: 8 (Details)
Wreckage: 125100
27900
108000

"King Kraptor" is an Aeon seabed amphibious unit included in LOUD Unit Additions. It is classified as a experimental ultra heavy assault bot (brawler) unit. The build description for this unit is:

King Kraptor, with a "Crown of Thorns", embodies the religious overtones of the pure Aeon sect. Unique Wave Cannons, Maelstrom field, Torpedo & Tactical Missile defense, AA and an Omni sensor; Kraptor is bringing THE WORD.
Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Weapons
  5. Veteran levels

Abilities

  • Missile Barrage
  • Wave Cannons (++ Shield Damage)
  • Miasma Field (Stealth & Damage)
  • Anti-Air
  • Personal Tac Missile Defense
  • Personal Torpedo Defense
  • Omni Sensor

Construction

Build times and rate include EvenFlow.

Order capabilities

The following orders can be issued to the unit:

Weapons

Wave Cannon (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: UHandCannon01
Damage: 2000 (?)
Damage radius: 2.5 (50 m)
Damage type: ShieldMult1.2
Max range: 72 (1.44 km)
Firing arc: 152°
Firing cycle: Once every 1.0s (?)
Firing cost: 3200 (2286/s for 1.4s)
Flags: Damage friendly
Gauss Cannon (×3)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: UHeavyGauss04
Damage: 280 (?)
Damage radius: 1 (20 m)
Damage type: Normal
Max range: 55 (1.1 km)
Min range: 10 (200 m)
Firing arc: 120°, 220°, 220°
Firing cycle: Once every 1.0s (?)
Serpentine Missiles

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: AIFMissileSerpentine01
Damage: 1000 (?)
Damage radius: 2.5 (50 m)
Damage instances: 16 projectiles
Damage type: Normal
Max range: 128 (2.56 km)
Min range: 18 (360 m)
Firing cycle: Once every 20.0s (?)
AA Missiles

Target type: RULEWTT_Unit
(Anti-Air)
Projectile: AAAZealotMissile01
Damage: 200 (?)
Damage radius: 0
Damage instances: 8 projectiles
Damage type: Normal
Max range: 48 (0.96 km)
Firing cycle: Once every 2.0s (?)
Death Weapon

Damage: 6500
Damage radius: 8 (160 m)
Damage type: Normal
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 60 kills gives: +5560 (+30/s)
  2. 120 kills gives: +11120 (+60/s)
  3. 180 kills gives: +16680 (+90/s)
  4. 240 kills gives: +22240 (+120/s)
  5. 300 kills gives: +27800 (+150/s)
Categories : AEON · EXPERIMENTAL · MOBILE · DIRECTFIRE · LAND
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