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WEL0405
Balthazar edited this page Jul 22, 2024
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King Kraptor Experimental Ultra Heavy Assault Bot (Brawler) |
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Source: | LOUD Unit Additions |
Unit ID: | wel0405 |
Faction: | Aeon |
Tech level: | 4 (Experimental) |
Health: | 139000 (+30/s) |
Armour: | Experimental |
Population cost: | 10 |
Energy cost: | 1200000 |
Mass cost: | 62000 |
Build time: | 120000 (Details) |
Vision radius: | 44 (0.88 km) |
Water vision radius: | 36 (0.72 km) |
Radar radius: | 96 (1.92 km) |
Omni radius: | 48 (0.96 km) |
Radar stealth radius: | 1 (20 m) |
Sonar stealth radius: | 1 (20 m) |
Flags: | Radar stealth Sonar stealth |
Motion type: | RULEUMT_Amphibious |
Movement speed: | 2.3 (46 m/s) |
Weapons: | 8 (Details) |
Wreckage: |
125100 27900 108000 |
"King Kraptor" is an Aeon seabed amphibious unit included in LOUD Unit Additions. It is classified as a experimental ultra heavy assault bot (brawler) unit. The build description for this unit is:
King Kraptor, with a "Crown of Thorns", embodies the religious overtones of the pure Aeon sect. Unique Wave Cannons, Maelstrom field, Torpedo & Tactical Missile defense, AA and an Omni sensor; Kraptor is bringing THE WORD.
Contents
- Missile Barrage
- Wave Cannons (++ Shield Damage)
- Miasma Field (Stealth & Damage)
- Anti-Air
- Personal Tac Missile Defense
- Personal Torpedo Defense
- Omni Sensor
Build times and rate include EvenFlow.
- 33:20 ‒ 600/s ‒ 31/s — Built by Tech 3 Support Armored Command Unit
- 40:00 ‒ 500/s ‒ 26/s — Built by Experimental Reconstruction Engineer (Technology Reclaimer)
- 2:13:20 ‒ 150/s ‒ 8/s — Built by Drone
- 3:20:00 ‒ 100/s ‒ 5/s — Built by Armored Command Unit
- 3:20:00 ‒ 100/s ‒ 5/s — Built by Armored Command Unit
The following orders can be issued to the unit:
Wave Cannon (×2)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | UHandCannon01 |
Damage: | 2000 (?) |
Damage radius: | 2.5 (50 m) |
Damage type: | ShieldMult1.2 |
Max range: | 72 (1.44 km) |
Firing arc: | 152° |
Firing cycle: | Once every 1.0s (?) |
Firing cost: | 3200 (2286/s for 1.4s) |
Flags: | Damage friendly |
Gauss Cannon (×3)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | UHeavyGauss04 |
Damage: | 280 (?) |
Damage radius: | 1 (20 m) |
Damage type: | Normal |
Max range: | 55 (1.1 km) |
Min range: | 10 (200 m) |
Firing arc: | 120°, 220°, 220° |
Firing cycle: | Once every 1.0s (?) |
Serpentine Missiles
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | AIFMissileSerpentine01 |
Damage: | 1000 (?) |
Damage radius: | 2.5 (50 m) |
Damage instances: | 16 projectiles |
Damage type: | Normal |
Max range: | 128 (2.56 km) |
Min range: | 18 (360 m) |
Firing cycle: | Once every 20.0s (?) |
AA Missiles
Target type: |
RULEWTT_Unit (Anti-Air) |
Projectile: | AAAZealotMissile01 |
Damage: | 200 (?) |
Damage radius: | 0 |
Damage instances: | 8 projectiles |
Damage type: | Normal |
Max range: | 48 (0.96 km) |
Firing cycle: | Once every 2.0s (?) |
Death Weapon
Damage: | 6500 |
Damage radius: | 8 (160 m) |
Damage type: | Normal |
Flags: | Damage friendly |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 60 kills gives: +5560 (+30/s)
- 120 kills gives: +11120 (+60/s)
- 180 kills gives: +16680 (+90/s)
- 240 kills gives: +22240 (+120/s)
- 300 kills gives: +27800 (+150/s)
Categories : AEON · EXPERIMENTAL · MOBILE · DIRECTFIRE · LAND |
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