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WEL0416

Balthazar edited this page Jul 22, 2024 · 4 revisions

"Dragonite": Experimental Regenerative Ultra Heavy Assault Mech (Brawler)

Dragonite
Experimental Regenerative Ultra Heavy Assault Mech (Brawler)
Source: Wyvern Battle Pack
for LOUD
Unit ID: wel0416
Faction: UEF
Tech level: 4 (Experimental)
Health: 70000 (+100/s)
Armour: Experimental
Shield health: 14000 (+145/s)
Shield radius: 1.5 (30 m)
Flags: Personal shield
Population cost: 7
Energy cost: 1100000
Mass cost: 92000
Build time: 110000 (Details)
Maintenance cost: 212/s
Vision radius: 40 (0.8 km)
Water vision radius: 20 (400 m)
Motion type: RULEUMT_Amphibious
Movement speed: 2.5 (50 m/s)
Weapons: 12 (Details)
Wreckage: 63000
41400
297000

"Dragonite" is a UEF seabed amphibious unit included in Wyvern Battle Pack for LOUD. It is classified as a experimental regenerative ultra heavy assault mech (brawler) unit. The build description for this unit is:

Taking a cue from the Cybran Basilisk, Dragonite attempts to bring the same features to the table; lots of weapons, and regenerative.
Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Weapons
  5. Veteran levels

Abilities

  • Anti-Air
  • Amphibious
  • Personal Shield

Construction

Build times and rate include EvenFlow.

Order capabilities

The following orders can be issued to the unit:

Weapons

Target Designator

Target type: RULEWTT_Unit
(Anti-Surface)
Damage: 0.01 (?)
Damage radius: 0.5 (10 m)
Damage instances: 1 beam collisions
Damage type: Normal
Max range: 60 (1.2 km)
Firing cycle: Once every 0.5s (?)
Target Designator

Target type: RULEWTT_Unit
(Anti-Surface)
Damage: 0.01 (?)
Damage radius: 0
Damage instances: 1 beam collisions
Damage type: Normal
Max range: 90 (1.8 km)
Min range: 5 (100 m)
Firing cycle: Once every 10.0s (?)
ArmLaser (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: UHandCannon01
Damage: 1500 (?)
Damage radius: 2.5 (50 m)
Damage type: Normal
Max range: 60 (1.2 km)
Min range: 5 (100 m)
Firing arc: 80°
Firing cycle: Once every 2.0s (?)
Dual-Barreled Hiro Plasma Cannon (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Damage: 105 (?)
Damage instances: 10 beam collisions
Damage type: Normal
Max range: 60 (1.2 km)
Firing arc: 80°
Firing cycle: Once every 3.3s (?)
Wyvern Missiles

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: DragoniteMissiles
Damage: 115 (?)
Damage radius: 2 (40 m)
Damage instances: 16 projectiles
Damage type: Normal
Max range: 95 (1.9 km)
Min range: 10 (200 m)
Firing cycle: Once every 1.0s (?)
Firing cost: 2100 (309/s for 6.8s)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: UCannonShell02
Damage: 300 (?)
Damage radius: 0
Damage type: Normal
Max range: 60 (1.2 km)
Min range: 5 (100 m)
Firing arc: 180°
Firing cycle: Once every 1.0s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: UCannonShell02
Damage: 300 (?)
Damage type: Normal
Max range: 60 (1.2 km)
Min range: 5 (100 m)
Firing arc: 180°
Firing cycle: Once every 1.0s (?)
Flayer SAM Launcher

Target type: RULEWTT_Unit
(Anti-Air)
Projectile: UAntiAirMissile01
Damage: 100 (?)
Damage instances: 6 projectiles
Damage type: Normal
Max range: 48 (0.96 km)
Firing cycle: Once every 3.6s (?)
Flayer SAM Launcher

Target type: RULEWTT_Unit
(Anti-Air)
Projectile: UAntiAirMissile01
Damage: 100 (?)
Damage instances: 6 projectiles
Damage type: Normal
Max range: 80 (1.6 km)
Firing cycle: Once every 3.6s (?)
Double Plasma Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: TDFRiot02
Damage: 100 (?)
Damage instances: 8 projectiles
Damage type: Normal
Max range: 60 (1.2 km)
Min range: 4 (80 m)
Firing arc: 120°
Firing cycle: Once every 1.0s (?)

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 50 kills gives: +2800 (+5/s)
  2. 100 kills gives: +5600 (+10/s)
  3. 150 kills gives: +8400 (+20/s)
  4. 200 kills gives: +11200 (+40/s)
  5. 250 kills gives: +14000 (+80/s)
Categories : UEF · EXPERIMENTAL · MOBILE · DIRECTFIRE · LAND
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