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SAS0401
Balthazar edited this page Jul 22, 2024
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Deluge Class Experimental Light Battlecruiser (Bombardment) |
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Source: | BrewLAN for LOUD |
Unit ID: | sas0401 |
Faction: | Aeon |
Tech level: | 4 (Experimental) |
Health: | 13050 (+14/s) |
Armour: | Normal |
Shield health: | 27000 (+280/s) |
Shield radius: | 0.0375 (1 m) |
Population cost: | 12 |
Energy cost: | 505250 |
Mass cost: | 24000 |
Build time: | 50525 (Details) |
Maintenance cost: | 1266/s |
Vision radius: | 40 (0.8 km) |
Water vision radius: | 24 (480 m) |
Radar radius: | 144 (2.88 km) |
Sonar radius: | 72 (1.44 km) |
Motion type: | RULEUMT_Water |
Movement speed: | 3.7 (74 m/s) |
Weapons: | 10 (Details) |
"Deluge Class" is an Aeon naval unit included in BrewLAN for LOUD. It is classified as a experimental light battlecruiser (bombardment) unit. The build description for this unit is:
Experimental Battlecruiser. Featuring light armor and personal shield for better top speed, anti-torpedo torpedoes. 3 Primary Oblivion cannons, 2 Shield Disruptors, 2 SAM, and rapid fire fragmentation bombardment artillery.
Contents
- Radar
- Sonar
- Personal Shield
- Torpedo Defense
Build times and rate include EvenFlow.
- 14:02 ‒ 600/s ‒ 29/s — Built by Tech 3 Support Armored Command Unit
- 16:50 ‒ 500/s ‒ 24/s — Built by Experimental Reconstruction Engineer (Technology Reclaimer)
- 56:08 ‒ 150/s ‒ 7/s — Built by Drone
- 1:24:12 ‒ 100/s ‒ 5/s — Built by Armored Command Unit
- 1:24:12 ‒ 100/s ‒ 5/s — Built by Armored Command Unit
The following orders can be issued to the unit:
Oblivion Cannon (×3)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | ADFOblivionCannon02 |
Damage: | 1000 (?) |
Damage radius: | 2 (40 m) |
Damage type: | Normal |
Max range: | 85 (1.7 km) |
Firing arc: | 160°, 300°, 310° |
Firing cycle: | Once every 2.5s (?) |
AntiTorpedo (×2)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Projectile (Anti-torpedo) |
Projectile: | AIMAntiTorpedo01 |
Damage: | 2 (?) |
Damage instances: | 2 projectiles |
Damage type: | Normal |
Max range: | 28 (0.56 km) |
Firing cycle: | Once every 1.0s (?) |
Rapid-Fire Artillery Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | AIFFragmentationSensorShell01 |
Damage: | 120 (?) |
Damage radius: | 1.6 (32 m) |
Damage instances: | 25 fragments |
Damage type: | ShieldMult0.8 |
Max range: | 320 (6.4 km) |
Min range: | 80 (1.6 km) |
Firing cycle: | Once every 0.2s (?) |
Firing cost: | 4500 (815/s for 5.6s) |
Flags: | Artillery shield blocks |
Zealot AA Missile (×2)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Unit (Anti-Air) |
Projectile: | AAAZealotMissile01 |
Damage: | 300 (?) |
Damage type: | Normal |
Max range: | 60 (1.2 km) |
Firing arc: | 40° |
Firing cycle: | Once every 1.0s (?) |
Shield Disruptor Cannon (×2)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | ADFShieldDisruptor01 |
Damage: | 5 (?) |
Damage to shields: | 1300 |
Damage radius: | 0 |
Damage type: | Normal |
Max range: | 80 (1.6 km) |
Firing arc: | 310°, 160° |
Firing cycle: | Once every 2.0s (?) |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 32 kills gives: +522 (+7/s)
- 64 kills gives: +1044 (+14/s)
- 96 kills gives: +1566 (+21/s)
- 128 kills gives: +2088 (+28/s)
- 160 kills gives: +2610 (+35/s)
Categories : AEON · EXPERIMENTAL · MOBILE · DIRECTFIRE · NAVAL |
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