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SAS0401

Balthazar edited this page Jul 22, 2024 · 3 revisions

"Deluge Class": Experimental Light Battlecruiser (Bombardment)

Deluge Class
Experimental Light Battlecruiser (Bombardment)
Source: BrewLAN for LOUD
Unit ID: sas0401
Faction: Aeon
Tech level: 4 (Experimental)
Health: 13050 (+14/s)
Armour: Normal
Shield health: 27000 (+280/s)
Shield radius: 0.0375 (1 m)
Population cost: 12
Energy cost: 505250
Mass cost: 24000
Build time: 50525 (Details)
Maintenance cost: 1266/s
Vision radius: 40 (0.8 km)
Water vision radius: 24 (480 m)
Radar radius: 144 (2.88 km)
Sonar radius: 72 (1.44 km)
Motion type: RULEUMT_Water
Movement speed: 3.7 (74 m/s)
Weapons: 10 (Details)

"Deluge Class" is an Aeon naval unit included in BrewLAN for LOUD. It is classified as a experimental light battlecruiser (bombardment) unit. The build description for this unit is:

Experimental Battlecruiser. Featuring light armor and personal shield for better top speed, anti-torpedo torpedoes. 3 Primary Oblivion cannons, 2 Shield Disruptors, 2 SAM, and rapid fire fragmentation bombardment artillery.
Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Weapons
  5. Veteran levels

Abilities

  • Radar
  • Sonar
  • Personal Shield
  • Torpedo Defense

Construction

Build times and rate include EvenFlow.

Order capabilities

The following orders can be issued to the unit:

Weapons

Oblivion Cannon (×3)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: ADFOblivionCannon02
Damage: 1000 (?)
Damage radius: 2 (40 m)
Damage type: Normal
Max range: 85 (1.7 km)
Firing arc: 160°, 300°, 310°
Firing cycle: Once every 2.5s (?)
AntiTorpedo (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Projectile
(Anti-torpedo)
Projectile: AIMAntiTorpedo01
Damage: 2 (?)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 28 (0.56 km)
Firing cycle: Once every 1.0s (?)
Rapid-Fire Artillery Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: AIFFragmentationSensorShell01
Damage: 120 (?)
Damage radius: 1.6 (32 m)
Damage instances: 25 fragments
Damage type: ShieldMult0.8
Max range: 320 (6.4 km)
Min range: 80 (1.6 km)
Firing cycle: Once every 0.2s (?)
Firing cost: 4500 (815/s for 5.6s)
Flags: Artillery shield blocks
Zealot AA Missile (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Air)
Projectile: AAAZealotMissile01
Damage: 300 (?)
Damage type: Normal
Max range: 60 (1.2 km)
Firing arc: 40°
Firing cycle: Once every 1.0s (?)
Shield Disruptor Cannon (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: ADFShieldDisruptor01
Damage: 5 (?)
Damage to shields: 1300
Damage radius: 0
Damage type: Normal
Max range: 80 (1.6 km)
Firing arc: 310°, 160°
Firing cycle: Once every 2.0s (?)

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 32 kills gives: +522 (+7/s)
  2. 64 kills gives: +1044 (+14/s)
  3. 96 kills gives: +1566 (+21/s)
  4. 128 kills gives: +2088 (+28/s)
  5. 160 kills gives: +2610 (+35/s)
Categories : AEON · EXPERIMENTAL · MOBILE · DIRECTFIRE · NAVAL
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