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UEB2306
Balthazar edited this page Jul 22, 2024
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![]() ![]() Tech 3 Heavy Point Defense |
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Source: | 4th Dimension Units for LOUD |
Unit ID: | ueb2306 |
Faction: | UEF |
Tech level: |
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Health: |
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Armour: | Structure |
Population cost: |
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Energy cost: |
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Mass cost: |
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Build time: | 2400 (Details) |
Vision radius: | 38 (0.76 km) |
Water vision radius: | 10 (200 m) |
Motion type: | RULEUMT_None |
Buildable layers: | Land water |
Weapons: | 2 (Details) |
Wreckage: |
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"Brimstone" is a UEF structure unit included in 4th Dimension Units for LOUD. It is classified as a tech 3 heavy point defense unit. The build description for this unit is:
The heavy long range plasma cannon is perfect in destroying slow heavy armored targets, while its low firing rate makes it vulnerable to masses of small units. The weapon needs energy to fire.
Contents
- Aquatic
- Heavy Area Damage
- Requires Energy to fire
This unit counts as SIZE4
for adjacency effects from other structures. This theoretically means that it can be surrounded by exactly 4 structures the size of a standard tech 1 power generator, which is accurate; meaning it can get the maximum intended buff effects.
Build times and rate include EvenFlow.
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00:40 ‒
550/s ‒
60/s — Built by Tech 3 Support Armored Command Unit
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02:40 ‒
138/s ‒
15/s — Built by Tech 3 Engineer
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02:21 ‒
156/s ‒
17/s — Built by Tech 3 Field Engineer
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00:48 ‒
458/s ‒
50/s — Built by Experimental Reconstruction Engineer (Technology Reclaimer)
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02:40 ‒
138/s ‒
15/s — Built by Drone
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04:00 ‒
92/s ‒
10/s — Built by Armored Command Unit
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04:00 ‒
92/s ‒
10/s — Built by Armored Command Unit
The following orders can be issued to the unit:
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Dread Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | TDFIonizedPlasmaGatlingCannon01 |
Damage: | 720 (?) |
Damage radius: | 3 (60 m) |
Damage type: | Normal |
Max range: | 65 (1.3 km) |
Firing cycle: | Once every 0.1s (?) |
Firing cost: |
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DeathWeapon
Damage: | 350 |
Damage radius: | 3 (60 m) |
Damage type: | Normal |
Flags: | Damage friendly |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 16 kills gives:
+300 (+3/s)
- 32 kills gives:
+600 (+6/s)
- 48 kills gives:
+900 (+9/s)
- 64 kills gives:
+1200 (+12/s)
- 80 kills gives:
+1500 (+15/s)
Categories : UEF · TECH3 · DIRECTFIRE · STRUCTURE |
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