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UEL0001
Balthazar edited this page Jul 22, 2024
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![]() ![]() Armored Command Unit |
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Source: | LOUD |
Unit ID: | uel0001 |
Faction: | UEF |
Health: |
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Armour: | Commander |
Energy cost: |
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Mass cost: |
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Build time: | 60000 |
Build rate: |
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Energy production: |
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Mass production: |
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Energy storage: |
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Mass storage: |
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Vision radius: | 26 (0.52 km) |
Water vision radius: | 26 (0.52 km) |
Omni radius: | 26 (0.52 km) |
Motion type: | RULEUMT_Amphibious |
Movement speed: | 1.7 (34 m/s) |
Transport class: |
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Weapons: | 6 (Details) |
This unnamed unit is a UEF seabed amphibious unit included in LOUD. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:
Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.
Contents
- Amphibious
- Customizable
- Omni Sensor
- Volatile
The following orders can be issued to the unit:
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The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:
BUILTBYCOMMANDER UEF
BUILTBYTIER2COMMANDER UEF
BUILTBYTIER3COMMANDER UEF
BUILTBYTIER4COMMANDER UEF
C-D1 Shoulder Drone
Description: | Engineering Drone acts as a secondary Engineer. Assists the ACU where applicable. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | None |
C-D2 Shoulder Drone
Description: | Adds a second Engineering Drone. Requires an initial Engineering Drone. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | C-D1 Shoulder Drone |
Personal Shield Generator
Description: | Creates a protective shield around the ACU. Requires Energy to run. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | None |
Shield Generator Field
Description: | Expands the radius of the ACU's personal shield. Requires Energy to run. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | Personal Shield Generator |
Tactical Missile Launcher
Description: | Mounts a tactical cruise missile launcher onto the back of the ACU. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | None |
The 'Billy': Advanced Tactical Missile Launcher
Description: | Adds a short-range tactical nuke. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | Tactical Missile Launcher |
Personal Teleporter
Description: | Adds teleporter. Requires considerable Energy to activate.
(Overlay: Miscellaneous) |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | None |
Tech 2 Engineering Suite
Description: | Adds the ability to construct T2 units, triples build power and regen, adds 35% to maximum health. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | None |
Tech 3 Engineering Suite
Description: | Adds the ability to construct T3 units, triples build power and doubles regen. Health increased by 65% from base value. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | Tech 2 Engineering Suite |
Tech 4 Engineering Suite
Description: | Adds the ability to construct T4 units and increases build power to 15x, regen by 10x and health doubled, from the base values. Movement speed increased by 10% |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | Tech 3 Engineering Suite |
Nano-Repair System
Description: | Greatly increases the speed at which the ACU repairs itself. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | None |
Zephyr Amplifier
Description: | Increases main cannon's damage output by several factors. Also increases range of main cannon and Overcharge. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | None |
Resource Allocation System
Description: | Increases ACU's resource generation. |
Energy cost: |
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Mass cost: |
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Build time: |
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Prerequisite: | None |
Zephyr Anti Matter Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | LaserBotTerran01 |
Damage: | 100 (?) |
Damage type: | Normal |
Max range: | 22 (440 m) |
Min range: | 1 (20 m) |
Firing cycle: | Once every 1.0s (?) |
Heavy Anti Matter Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | TDFGauss01 |
Damage: | 200 (?) |
Damage type: | Normal |
Max range: | 22 (440 m) |
Min range: | 1 (20 m) |
Firing cycle: | Once every 2.0s (?) |
Overcharge Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | TDFOverCharge01 |
Damage: | 12000 (?) |
Damage radius: | 2.5 (50 m) |
Damage type: | Overcharge |
Max range: | 22 (440 m) |
Firing cycle: | Once every 3.3s (?) |
Firing cost: |
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Tactical Warhead
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | TIFMissileCruiseCDR |
Damage: | 6000 (?) |
Damage radius: | 2 (40 m) |
Damage type: | Normal |
Max range: | 240 (4.8 km) |
Min range: | 15 (300 m) |
Firing cycle: | Once every 5.0s (?) |
Flags: | Damage friendly |
Projectile storage: | 0/3 |
Nuclear Warhead
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | TIFMissileNukeCDR |
Damage: | 12000 (?) |
Damage radius: | 15 (300 m) |
Outer damage: | 250 |
Outer radius: | 25 (0.5 km) |
Damage type: | Normal |
Max range: | 256 (5.12 km) |
Min range: | 5 (100 m) |
Firing cycle: | Once every 1.0s (?) |
Flags: | Damage friendly |
Projectile storage: | 0/1 |
Death Nuke
Projectile: | UEFNukeEffectController01 |
Damage: | 45000 (?) |
Damage radius: | 30 (0.6 km) |
Outer damage: | 5000 |
Outer radius: | 40 (0.8 km) |
Damage type: | Deathnuke |
Flags: | Damage friendly |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 20 kills gives:
+480 (+12/s)
- 40 kills gives:
+960 (+16/s)
- 60 kills gives:
+1440 (+20/s)
- 80 kills gives:
+1920 (+24/s)
- 100 kills gives:
+2400 (+28/s)
Categories : UEF · MOBILE · LAND · COMMAND · ENGINEER · SILO |
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