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UAA0310

Balthazar edited this page Jul 22, 2024 · 5 revisions

"CZAR": Experimental Aircraft Carrier (Direct Strike)

CZAR
Experimental Aircraft Carrier (Direct Strike)
Source: LOUD
Unit ID: uaa0310
Faction: Aeon
Tech level: 4 (Experimental)
Health: 63500 (+22/s)
Armour: Light
Population cost: 10
Energy cost: 1050000
Mass cost: 52000
Build time: 105000 (Details)
Build rate: 180
Vision radius: 48 (0.96 km)
Water vision radius: 36 (0.72 km)
Radar radius: 128 (2.56 km)
Motion type: RULEUMT_Air
Movement speed: 8 (160 m/s)
Elevation: 25
Weapons: 9 (Details)
Wreckage: 19050
4680
31500

"CZAR" is an Aeon aircraft unit included in LOUD. It is classified as a experimental aircraft carrier (direct strike) unit. The build description for this unit is:

Flying fortress. Armed with Quantum beam generator, AA systems and depth charges. Can build, repair and carry aircraft. Carries up to 100 aircraft of any hook size.
Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Engineering
  5. Transport capacity
  6. Weapons
  7. Veteran levels

Abilities

  • Anti-Air
  • Air Staging
  • Carrier
  • Depth Charges
  • Factory
  • Radar

Construction

Build times and rate include EvenFlow.

Order capabilities

The following orders can be issued to the unit:

Engineering

It has the build categories:

  • BUILTBYTIER1FACTORY AEON MOBILE AIR
  • BUILTBYTIER2FACTORY AEON MOBILE AIR
  • BUILTBYTIER3FACTORY AEON MOBILE AIR
  • TRANSPORTBUILTBYTIER1FACTORY AEON MOBILE AIR
  • TRANSPORTBUILTBYTIER2FACTORY AEON MOBILE AIR
  • TRANSPORTBUILTBYTIER3FACTORY AEON MOBILE AIR
These build categories allow it to build the following units:

Transport capacity

This unit has 8 small attach points.

Weapons

Quantum Death Ray Generator

Target type: RULEWTT_Unit
(Anti-Surface, Low-Altidude Anti-Air)
Damage: 800 (?)
Damage radius: 2 (40 m)
Damage instances: 10 beam collisions
Damage type: Normal
Max range: 30 (0.6 km)
Firing cycle: Once every 1.0s (?)
Flags: Damage friendly
Zealot AA Missile (×4)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Air)
Projectile: AAAZealotMissile01
Damage: 300 (?)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 52 (1.04 km)
Firing cycle: Once every 1.0s (?)
Fizz Launcher (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Air)
Projectile: AAAFizz01
Damage: 75 (?)
Damage radius: 2 (40 m)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 48 (0.96 km)
Firing arc: 220°
Firing cycle: Once every 0.5s (?)
Harmonic Depth Charge

Target type: RULEWTT_Unit
(Anti-Naval)
Projectile: AANDepthCharge01
Damage: 600 (?)
Damage radius: 2.5 (50 m)
Damage instances: 6 projectiles
Damage type: Normal
Max range: 12 (240 m)
Firing cycle: Once every 2.0s (?)
Air Crash

Damage: 6250
Damage radius: 11 (220 m)
Damage type: Normal
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 35 kills gives: +2540 (+11/s)
  2. 70 kills gives: +5080 (+22/s)
  3. 105 kills gives: +7620 (+33/s)
  4. 140 kills gives: +10160 (+44/s)
  5. 175 kills gives: +12700 (+55/s)
Categories : AEON · EXPERIMENTAL · MOBILE · AIR · AIRSTAGINGPLATFORM · FACTORY
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