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XSS0202

Balthazar edited this page Jul 22, 2024 · 3 revisions

"Ithalua": Tech 2 Cruiser

Ithalua
Tech 2 Cruiser
Source: LOUD
Unit ID: xss0202
Faction: Seraphim
Tech level: 2
Health: 3250 (+5/s)
Armour: Normal
Energy cost: 11700
Mass cost: 1200
Build time: 4800 (Details)
Vision radius: 36 (0.72 km)
Water vision radius: 20 (400 m)
Radar radius: 72 (1.44 km)
Motion type: RULEUMT_Water
Movement speed: 4.2 (84 m/s)
Weapons: 4 (Details)

"Ithalua" is a Seraphim naval unit included in LOUD. It is classified as a tech 2 cruiser unit. The build description for this unit is:

Mid-level naval unit. Equipped with AA artillery cannons, tactical missile launcher and tactical missile defense.
Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Weapons
  5. Veteran levels

Abilities

  • Missile Barrage
  • Anti-Air
  • Radar
  • Tactical Missile Defense

Construction

Build times and rate include EvenFlow.

Order capabilities

The following orders can be issued to the unit:

Weapons

Laanse Tactical Missile Launcher

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: SIFLaanseTacticalMissile02
Damage: 250 (?)
Damage radius: 1.5 (30 m)
Damage instances: 4 projectiles
Damage type: Normal
Max range: 95 (1.9 km)
Min range: 12 (240 m)
Firing cycle: Once every 1.0s (?)
Firing cost: 500 (65/s for 7.7s)
Flags: Damage friendly
Olaris AA Cannon

Target type: RULEWTT_Unit
(Anti-Air)
Projectile: SAAOlarisAAArtillery04
Damage: 50 (?)
Damage radius: 1.8 (36 m)
Damage type: Normal
Max range: 55 (1.1 km)
Firing cycle: Once every 0.3s (?)
AA Gatling Gun

Target type: RULEWTT_Unit
(Anti-Air)
Projectile: SAAShleoAAGatlingGun01
Damage: 35 (?)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 48 (0.96 km)
Firing cycle: Once every 0.3s (?)
Ele-athrun Tactical Missile Defense

Target type: RULEWTT_Projectile
(Anti-tactical)
Projectile: SIMAntiMissile02
Damage: 2 (?)
Damage type: Normal
Max range: 30 (0.6 km)
Firing cycle: Once every 0.9s (?)

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 15 kills gives: +130 (+4/s)
  2. 30 kills gives: +260 (+6/s)
  3. 45 kills gives: +390 (+8/s)
  4. 60 kills gives: +520 (+10/s)
  5. 75 kills gives: +650 (+12/s)
Categories : SERAPHIM · TECH2 · MOBILE · NAVAL
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