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XSB8765

Balthazar edited this page Jul 23, 2024 · 4 revisions

"Hala-Vishual": Resource Storage Facility

Hala-Vishual
Resource Storage Facility
Source: LOUD Unit Additions
Unit ID: xsb8765
Faction: Seraphim
Tech level: 4 (Experimental)
Health: 7550 (+12/s)
Armour: Structure
Population cost: 15
Energy cost: 600000
Mass cost: 35000
Build time: 60000 (Details)
Energy storage: 450000
Mass storage: 32000
Vision radius: 10 (200 m)
Water vision radius: 10 (200 m)
Motion type: RULEUMT_None
Buildable layers: Land
Seabed
Weapons: 1 (Details)

"Hala-Vishual" is a Seraphim structure unit included in LOUD Unit Additions. It is classified as a resource storage facility unit. The build description for this unit is:

A massive storage facility.
Contents
  1. Abilities
  2. Adjacency
  3. Balance
  4. Construction
  5. Weapons

Abilities

  • Volatile

Adjacency

This unit counts as SIZE20 for adjacency effects from other structures. This theoretically means that it can be surrounded by exactly 20 structures the size of a standard tech 1 power generator, however it is actually smaller; meaning it receives 20.0% weaker buffs than a standard structure of the same skirt size.

The adjacency bonus ExperimentalStorageAdjacencyBuff is given by this unit. This affects energy build costs, energy maintenance costs, energy production, mass build costs, mass production, shield regeneration, weapon energy drain, and weapon rate of fire.

(STRUCTURE × MASSPRODUCTION)

Mass production: +1⁄5
(STRUCTURE × ENERGYPRODUCTION)

Energy production: +6⁄25
(STRUCTURE - ENERGYPRODUCTION)

Energy build costs: ×1⁄5.56
Energy maintenance costs: ×1⁄5.56
(STRUCTURE × DEFENSE)

Weapon energy drain: -2⁄25
Weapon rate of fire: -2⁄25
(STRUCTURE × MASSFABRICATION)

Mass build costs: -3⁄25
(STRUCTURE × SHIELD)

Shield regeneration: +1⁄16.67

Balance

This unit has the following blueprint merge affecting it:

From LOUD Integrated Storage

Adjacency false

Construction

Build times and rate include EvenFlow.

Weapons

Death Weapon

Projectile: InainoEffectController01
Damage: 18000 (?)
Damage radius: 20 (400 m)
Outer damage: 5000
Outer radius: 44 (0.88 km)
Damage type: Normal
Flags: Damage friendly
Categories : SERAPHIM · EXPERIMENTAL · ECONOMIC · STRUCTURE
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